In my initial implementation, doors opened when a character approached them (using a sensor collider). But it looked creepy 😅 Imagine simply walking past the doors and having them open unexpectedly.
In the current implementation, I analyze navigation paths to determine if characters pass through the door, and open it when they approach.
Additionally, I added small visual feedback for wall placement, fine-tuned navigation, adjusted controls, made a few QoL improvements, and fixed a bunch of bugs.
This is for my WIP open source life simulation game made with Bevy under the working title Project Harmonia.
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Badass! This is not a trivial thing to accomplish. As a fellow developer, nice work.
Thanks! :)
Nice