Hoo boy. Not a good look AMD. It was scummy when nVidia did this, it’s scummy when you do it.

  • Umbrias@beehaw.org
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    1 year ago

    Or, just a thought here, it’s because FSR is open source. You can literally go look at it on github right now.

    DLSS is not. Guess which one is easier to implement into a game? If you guessed FSR, you’d be right. You don’t need to involve AMD the company at all to implement FSR into your game. That is not true of DLSS and Nvidia.

    You’re taking a selection bias as a causative argument from a conclusion.

    DLSS being closed source is literally an example of Nvidia’s anticompetitiveness, by definition.

    • beefcat@beehaw.org
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      1 year ago

      I think it’s a stretch to claim that proprietary software is inherently anticompetitive, though I won’t argue that Nvidia as a whole is often very anticompetitive.

      Implementing DLSS is no more fundamentally difficult than implementing FSR. Source-availability only makes things easier in certain edge cases, most uses will just use the precompiled library provided by the vendor. You don’t need any kind of special permission or agreement with Nvidia to use DLSS. The interface for these libraries is so similar that there are already community-made wrappers that adapt between the two for games that only support one.

      • Umbrias@beehaw.org
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        1 year ago

        a stretch to claim that proprietary software is inherently anticompetitive

        That’s exactly the point of making something proprietary. Like, literally the point, so your competitors cannot use it. It’s anti competitive.

        no more fundamentally difficult than implementing FSR

        So we’ve established:

        1. That FSR is freely available to implement

        2. That DLSS is proprietary

        3. That FSR is on more games than DLSS and/or that games with DLSS often have FSR.

        4. That DLSS works only on NVIDIA cards

        5. that FSR works on, for all intents and purposes, all cards.

        And you think it’s evidence of foul play that FSR is on more games? Really? You don’t see how your sampling bias has played into this?

        • beefcat@beehaw.org
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          1 year ago

          You really don’t believe AMD sponsoring these games has anything to do with it?

          Ease of implementation in most cases can’t have anything to do with it, because most games don’t even need to do any work to enable it. DLSS support is included in Unreal and Unity, right alongside FSR. They’re both just checkboxes. Being open source has nothing to do with choosing to enable one but not the other. Trust me, as a developer, a library being proprietary means very little to us when building a video game.

          AMD isn’t your friend anymore than Nvidia, they just want you to think they are because they don’t have an abusable market position yet.