Rick@lemmy.world to Gaming@lemmy.ml · 1 year agoStarfield's new Creation Engine took 'so long to do,' Bethesda's Todd Howard happy with resultswww.tweaktown.comexternal-linkmessage-square7fedilinkarrow-up113arrow-down10
arrow-up113arrow-down1external-linkStarfield's new Creation Engine took 'so long to do,' Bethesda's Todd Howard happy with resultswww.tweaktown.comRick@lemmy.world to Gaming@lemmy.ml · 1 year agomessage-square7fedilink
minus-squaretiwenty@lemmy.worldlinkfedilinkarrow-up5·1 year agoCan’t wait to see what awesome bugs they’ve baked in! :p
minus-squareSheeEttin@lemmy.worldlinkfedilinkarrow-up2·1 year agoI wonder if they’ve fixed any of the Creation Engine bugs that have been there since Morrowind
minus-squareMrBubbles96@lemmy.mllinkfedilinkEnglisharrow-up1·1 year agoAt this point, I’d be mad if they did that lol Seriously tho, hopefully it’s still as moddable as Gamebryo/Creation Engine
minus-squareOrnluWolfjarl@lemmygrad.mllinkfedilinkarrow-up0arrow-down1·1 year agoCreation is still based on Gamebryo (their old engine). The Gamebryo engine is so fucked up, that bugs and issues have an ancestry tree.
Can’t wait to see what awesome bugs they’ve baked in! :p
I wonder if they’ve fixed any of the Creation Engine bugs that have been there since Morrowind
Bugs beyond measure, outlander
At this point, I’d be mad if they did that lol
Seriously tho, hopefully it’s still as moddable as Gamebryo/Creation Engine
Creation is still based on Gamebryo (their old engine). The Gamebryo engine is so fucked up, that bugs and issues have an ancestry tree.