Programmer, graduate student, and gamer. I’m also learning French and love any opportunity to practice :)

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Joined 1 year ago
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Cake day: June 1st, 2023

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  • I’ve only ever seen “one-time” in cryptography to refer to One-Time Pads (OTP). They are literally uncrackable (because every possible plaintext could be encoded by every possible ciphertext) but they achieve that by using a shared private key. The cipher becomes attackable if the key is re-used, hence the “one-time.”

    But that key has to be exchanged somehow, and that exchange can be attacked instead. Key exchange algorithms can’t necessarily transfer every possible OTP which means eavesdropping on the exchange would make an OTP attackable. So the best option we know of that doesn’t require secret meetings to share OTPs* really is to use RSA encryption. Once we have efficient quantum-resistant schemes, they’ll be the best option we know.

    * and let’s be honest, secret meetings can be eavesdropped on as well.





  • I find there’s a lot less variety in my monster train runs. Most classes have a distinctly best strategy and the artifacts generally also funnel you towards that strategy. For example, I can’t remember the last time I played an Umbra run that didn’t set up a morsel engine behind a warden or alloyed construct - as far as I’m concerned, those are the same strategy, it doesn’t feel different. The only other build I think is viable is just “play Shadowsiege,” which rarely happens early enough to build for it.

    Every class in STS has at least three viable archetypes and almost every run within those archetypes still feels different to me.


  • I almost exclusively play for A20 heart kills. I play all 4 classes but in a “whichever I feel like today” way. I tried rotating between the characters for a while and really didn’t enjoy playing silent or watcher while in the wrong mood for those classes.

    My favorite deck in recent memory was probably a silent discard combo with Grand Finale as the only damage-dealing card in the deck. My favorite archetype in general is probably ice defect. A good all-you-can-eat ironclad run is great too.

    I don’t think I agree that STS is especially well balanced - some regular hallway combats do irrationally more damage on average even to players much better than me (for example, floor one jaw worms or any act 3 darklings). In general, the game could be quite a bit harder on A20 and still be fun for players who want a challenge. It’s also weird to me that A1 makes the game easier compared to A0. Between the classes, there is a class which is clearly stronger than the others. However I also don’t think this is a bad thing. Imbalances create more opportunities for new experiences, and for different kinds of players to have different kinds of fun. And that certainly agrees with “infinite replayability.” I’m sure in 5 years’ time I will still be seeing interactions I’ve never seen before.







  • I’m a bit confused by your comment. They say in their post that they will reevaluate when Lemmy’s mod tools improve. More granular control over federation could help too. It’s a temporary measure.

    It’s not like they’re taking extreme action because they want to cause schisms. “They will defederate with everyone” only seems to apply if every other huge instance also has high numbers of trolls. Maybe not so unlikely, but mod tools on Lemmy will hopefully improve by then. Note: you sign up for beehaw’s rules when you choose to interact on beehaw, not when you sign up to beehaw. The issue they are dealing with here is that they have had to disproportionately moderate users interacting on beehaw coming from those instances.

    And at the end of the day, if beehaw becomes too isolated, it takes like 5 clicks to open a different instance in my browser and sign up there instead.


  • Lemmy specifically hasn’t implemented less harsh measures yet. This is a stop-gap action to cut off a trolling problem at its source. The beehaw admins say they will reevaluate when less drastic tools are available, e.g. allow beehaw users to interact with lemmy.world but not the other way around.

    I’m not sure I 100% agree, personally, but beehaw’s ethos is “be(e) nice” and if trolls are trolling, it can make it very hard for some people to open up and contribute. So I see where it’s coming from.




  • Casually, I enjoyed it a lot. It felt like better BOTW, with much more new stuff to explore than I expected. My only gripes where the delay on quick menus (botw did not have that, and it feels awful) and I generally think the sage mechanic leads to bad play patterns. But overall, it’s amazing.

    I’ve been involved in speedrunning both games. Versioning issues in TOTK are way worse. Movement tech in botw was a lot more interesting and varied, until windbombs were found anyway. The menu lag feels even worse while speedrunning. The stuff we’ve got for inside shrines is pretty cool, and there’s some very cool out-of-bounds stuff found already. So it’ll probably stay fresh for a while. I’m not sure if it’ll hold me for as long as botw did though.