Glad you think so, this is exactly why I thought of making it!
cis guy (he/him) 30s 🇧🇷
Glad you think so, this is exactly why I thought of making it!
Thanks, I thought of putting a little extra effort, though I think I’ll definitely stop now because the OP is getting cluttered
Case of the Golden Idol is a must have, I avoided sharing in my OP due to being fairly well known, but if someone also shares it then I have no choice! :D
We’re online, I don’t think you need to apologize for showing off some furries :P
Its Bunlith, the sona of the Bloodborne Kart and Bloodborne PSX games
Which reminds me to put Bloodborne Kart up there
I have played very little of both Avernum and Avadon, not enough to have an opinion. They’re both on my “One Day” play list
SpiderWeb games are really good! I’m particularly fond of Queen’s Wish where you deal with political factions and base building while attempting to reclaim (or liberate) an abandoned colony.
They look like they’d be bullshit hard games, but they tend to be actually quite smooth and well made, while still being simplistic
stupid brain, thanks for pointing it out
I’m actually going to make a thread about it and try to focus on more recent releases
So game companies have several ways to increase the ROI for their products: decrease costs, increase price, or increase audience size. As it is hard for single-player titles to signficiantly icnrease the number of players, Novak believes that publishers will continue to charge more for their games. The new $70 base price already seems too much for many customers, so companies try to come up with tricky monetization methods, including various deluxe editions priced at $100 or even higher.
Absolute imbeciles. We’re living in an era where customers have less and less purchasing power, where people can - and should - make more precise decisions when buying products, with wide availability of other options that aren’t AAAA titles, so what are execs thinking of? Charge more, obviously.
It is unrealistic to invest 150 millions in a game and expect a profit because you’re disconnected from your customer base. And you have the bare minimum of self awareness to consider that investing less and expecting less growth is an option, but choose instead to ignore it and push ahead with infinite growth. The development schedule of your average AAAA title is already almost as long as a console generation, there’s nothing that can be done if suits are staring at this wall and choosing to bash their head against it, rather than try alternative options.
A fightstick is the ideal for anyone wanting to invest in the genre, as it provides both precise control and a wide array of movements that neither d-pad or analog can reach.
It was a joke-y cursed option because d-pad are not only wildly uncomfortable but also quite inefficient when it comes to the high speed sequences
As with most, depends on the game. 2D I generally prefer D-pad, even if the game has 8 directions. For 3D, there’s really no choice.
My cursed option: I like playing fighting games with the d-pad.
Also a stray opinion: I hate games that mix the two on moment to moment gameplay. Using D-pad for pause menus while moving with the Analog, fine. Using d-pad to use items during live gameplay, like in soulslikes? Terrible.
I have not, though I might consider it. I only really check up on pirating software and tech every once in a while.
I had no idea qBitorrent had search built-in, I’ve been using it for years :P
Thanks for the suggestions, I’ll give it all a look later!
I don’t know but I think its cute that this worries you and I hope you find the files you want :)
I don’t think I’ve ever seen Okami featured in one of these lists. Just to be sure I looked up some of Polygon’s and even in their Top 500, its not there, which is kinda depressing?
I’m not a fan of Zelda games - or most Nintendo games - but I do love when people take inspiration from them and make their own thing - Tchia, Darksiders, Oceanhorn, Tunic, and Ittle Dew all come to mind just as Zelda ‘clones’ - and I think there’s no higher example of that than Okami, a game that takes its inspiration and surpasses it in every way. The graphics were at the time mindblowing(frankly, still are), with its japanese classic art style cel shading, the soundtrack is phenomenal and Amaterasu has an excellent mobility, zipping across battlefields or simply open areas with easy and fluidity. The paintbrush is a stellar tool, both to use in puzzles and in combat, and the game boasts a charming cast of characters and engaging story. Probably the saddest tidbit about it is that it was also Clover’s farewell game, after its previous, unfairly lambasted, gem God Hand and two attempts at the beat’em up Viewtiful Joe series.
Nowadays the Zelda series has gotten a whole different kickstart with its open-world entries, burying these inspirations even further, but I still believe Okami easily stands atop most entries of that series, and on its own as well.
I have edited my post to address that, thank you
Came here to post this, I started using FreeTube before even the Anti-Adblock shit started because I couldn’t stand the algorithms and reccomendations anymore, as well as pushing features IDGAF about like Shorts. Made my browsing experience much more easier.
I have also heard of https://revanced.app/ for mobile, but never tried it.
The Wayback Machine usually works for me
Yeaa! Always cheers me up to see brazilian games being reccomended