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I know the topic of whether adblock is piracy is debated
Its not debated. Its bullshit.
flat earthers existing doesnt put the earth’s sensual curves up for debate either.
I know the topic of whether adblock is piracy is debated
Its not debated. Its bullshit.
flat earthers existing doesnt put the earth’s sensual curves up for debate either.
I get that. I’m all for viewing then with suspicion. Rightly and justifiably so. I don’t have Facebook or Instagram except for contained osint work. I value privacy and understand it’s importance.
But I’m personally not in favour of wildly quarantining every instance that doesn’t fully block them before I have had more time to understand the risks and options here. And I think a lot of people here don’t do. Not really. In that regard its just classic social media with people stoking each others fears and feasting on it.
And I guess a lot of people are here, fresh from reddits corporate ego trip only to immediately feel the worry of their next digital home inevitably meeting the same fate. I think that fresh trauma is directing a lot of the current discourse here. And I think it would be wise to revisit the subject again when we’ve settled and understand our new surroundings more.
tl;dr: don’t trust facebook, but also don’t burn half the street down because they bought a mansion down the lane.
Im not going to deny the threat of Extend/Embrace/Extinguish, but everyone defederating now, and threatening to defederate all other instances that dont do so as well, comes across as an incredible hasty and mostly an emotionally driven decision.
Isnt that like, a usual part in the game development cycle? I’ve seen news reports like this for over 15 years now. Developer starts with ideas for a new game, small team. Developer starts actual production of game, team grows. Developer realizes how much work there actually is to be done, team grows even further. Game is almost done and in a good state, team starts to shrink since there is no longer enough work for everyone. Part is laid off and part is reassigned to early development of DLC. Game is released, and smaller team is able to do patchwork. Developer starts with idea for new game, cycle repeats.
Perhaps the main reason we havent seen a lot of these news blurbs over the past few years is that A: CDPR is a good punchingbag. Common memory of the target audience hold the bad release of CP2077, so its easy to get back in the habit and haul in these clicks. And B: TripleA game development mas mostly conglomerated into a few big developers/publishers with several teams around the world. That means that when one project winds down, surplus personnel might be easily integrated into a different team that is just winding up. CDPR is one of the few tripleA developers not able to do this (yet).