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It’s not about being helpful in the sense of just answering the question at hand. If OP just wanted the question answered they can just Google it. Instead I wanted to offer an alternative, low risk solution.
While Ubisoft, EA and consorts can easily stomach some piracy and still crank out “AAA” titles in a 6-months interval, it hurts small studios relatively more. Buying and returning, on the other hand, offers a way to give feedback to the studio via the return reason and costs just as little as piracy.
Only if they still sell the assets.
I’m in favour of also dropping any copyright and intellectual property protections the moment a company stops selling the game. They evidently have no more commercial aspirations for the title, so it doesn’t need any protection from technically feasible copy protection circumvention methods.