Problem is that there’s a bunch of major communities on that instance. They have no affiliation with the server admins and mostly just chose the instance because it seemed like the default very early in the migration to the Fediverse.
I write ̶b̶u̶g̶s̶ features, show off my adorable standard issue cat, and give a shit about people and stuff. I’m also @CoderKat.
Problem is that there’s a bunch of major communities on that instance. They have no affiliation with the server admins and mostly just chose the instance because it seemed like the default very early in the migration to the Fediverse.
The Nazi bar story comes to mind.
Cyberpunk is soooo much fun. I can’t wait for the DLC. It got a bad rap when it launched, but at least when I played it (on PC about 6 months after launch), it was really great and didn’t experience any major issues.
Though it should be noted for those unaware that it is a very dark and mature game. An NPC is violently raped off camera. That makes the game not for everyone’s taste. Personally, I enjoy when games don’t feel like they’re avoiding subjects like that (which can feel jarring, since it’s a real life concern) and it does add an extra level of emotion to the game. Plus of course, getting to have revenge.
When you do get around to it, you’ll enjoy it! I played it fairly recently. It isn’t quite as hard hitting as the first game, but it still made me cry. More of a “prey on insecurities” kinda hard hitting. The power (because they never want to go back to rewind, do they?) is pretty neat. Second best after the original.
Seconded. And I’d say they’re more than pretty decent. They have amazing level design, particularly with respect to interactions with the level. Eg, you jump on a ledge and the ledge might start to break. Think stuff like that, repeated dozens of times in various ways.
Lara is pretty cool. She has that kinda inquisitive yet “I wanna help everyone” power fantasy that I relate to. They did also try to make it like she doesn’t want to kill bad guys (which is realistic – it’s weird more video game characters have no qualms with the first time they kill someone), but it is a video game where combat plays a prominent part, so it doesn’t really work when Lara is kill people by the dozens.
Specifically the first game (unarguably the best one), its prequel, and True Colours. Life Is Strange 2 has two brothers, instead. They’re all very, very good games that all have made me cry (some multiple times).
They’re also pretty gay if that interests you.
Same for Valhalla. Which interestingly canonically has a female player character for the vast majority of the game (the “real world”), but a male lead for the shorter Norse mythology parts of the game. There’s a lore reason for it. Though the game does let you actually choose whichever gender you want for either part (but it does recommend the canonical choices). The modern day character is also a woman and has been since Origins.
For an older style AC game, AC Syndicate has you play as opposite gender twins in Victorian London. It’s one of my favourite AC games. You do have to play as both twins for some length of the game, but a significant amount of the game lets you choose which to play as (and Evie is more fun to play IMO).
For anyone unaware, Control feels like a triple-A SCP game. Which should appeal strongly to anyone who enjoys SCP.
How about Final Fantasy XIII? The first game has a full sized party, but Lightning is clearly the main character and the focus. Second game costars Lightning’s younger sister and a new male character. Third game is just Lighting.
Why even sell a physical box if it has absolutely no benefit over a digital download? I wonder if it’s at all driven by desire to trick people who want a physical disk copy (ie, a copy that can be resold or traded)?
Given that people generally expect physical copies to have a disk (at least for console games), it feels like false advertising.
I wish it was illegal to do that. It’s blatantly anti consumer. Exclusivity does absolutely nothing good for consumers and only harms them by pushing them to have to own multiple, otherwise redundant consoles.
All the modern Fallouts are great. While NV is my favourite, I can recommend them all to satisfy this gameplay style itch. That includes Fallout 76. Despite the onlineness of that title, the single player gameplay is pretty much identical.
Elder Scrolls Online is a bit more different and has more of an obvious MMO feel to it, but it still is a lot of fun for single player exploration. And the sheer size of the ESO world is insane. It’s really great for getting to explore the places we’ve only heard mentioned in the earlier Elder Scrolls titles. The single player quests are still quite well done. And if you enjoy doing dungeons with other humans, the dungeons are fantastic and have great lore. It’s one of the best MMOs out there. ESO will easily eat up a thousand hours. I loved the shit out of it and need to return sometime.
Plus they’ve had a very long time to grow their teams. Skyrim came out 12 years ago. We’re looking at over 15 years delay for a sequel to one of the best selling games of all time.
On the short term, you can’t grow very fast. Developers take a long time to onboard and while new ones are onboarding, senior devs will have to spend a bunch of time mentoring the new ones. But on the long run, you can certainly scale up considerably, especially with enough investment.
A little, but I kinda love it. It’s a feeling of so many options and I find it kinda exciting.
It’s true. I’ve reported so many to the secret poop police. They’re always laughing at first like it’s not serious, up until they break down the bathroom door. Not so funny in a Montana gulag, is it?
Is there a sub yet where I could get some of that juice?
Moderators of large subs are some of the the most addicted people to Reddit.
But that said, I can understand it. We have to remember that where features are concerned, we’re not even close to Reddit. The reason to migrate here is mostly an ideological one (from disagreement with the Reddit admins’ actions) and perhaps some future potential.
Reddit still has far more functionality, including vastly better modding tools (which are extremely lacking here – beehaw defederated from some of the biggest instances because they lacked any other tools for dealing with users), better uptime, vastly better UX (there’s soooo many meta posts every day from people confused by the poor UX), support for videos, larger communities, more developed apps (we only have early stage alphas here), etc. All these things are barriers that will make some users write off Reddit alternatives as simply not good enough (yet).
There’s lots of useful bots besides just summarizers. Reminder bots can be great. Some linkifying bots are also useful (like Marv in r/SCP). Bots can detect malicious spam bots. Subs like AITA use bots to tally up user votes. There’s bots for moderation actions, too.
But we really could use a way to get rid of the absolutely useless bots. We don’t need terrible spelling correcting bots, a bot whose sole purpose is to tell people not to put “the” in front of “Ukraine”, or a bot that lectures people on AMP links.
Barriers are relative. Everything that makes it slightly harder will stop a large chunk of bots, since bots aren’t able to easily adapt like humans can. Plenty of very basic bots are in fact stopped by lack of emails.
But yeah, email verification is heavily more so that you can verify they have access to the email, and thus the email is safe to use for things like password resetting. Without it, webmasters can get swamped with complaints about people getting locked out of accounts or the likes because they signed up with the wrong email.
In theory, you can also go further by only allowing email providers that have anti bot mechanisms, but it’s difficult to maintain that and it will always exclude some legitimate users.
Live service games, MMOs, gatcha games, and many hardcore multiplayer games are the worst for this. They love to waste player’s time on some repetitive grind because they want players to keep playing their game. They usually have either microtransactions (often for cosmetics) or a subscription.
Personally, I love MMOs, but I try to avoid playing any grindy content (or at least as long as I don’t think I’ll genuinely enjoy it). So I’ll usually play a game for a few months (they’re really big games) and then quit for years, if not permanently (I have a bunch of MMOs I intend to someday return to, but have not yet).
Single player games are generally much better at being genuinely fun. Especially story driven games. I also love open world games because you largely get to make them your own. It’s perfectly valid to beeline the story missions if that’s all you care about. Or you could do just the side quests. Or you could additionally explore like crazy. e.g., with Tears of the Kingdom, you really can ignore most of the shrines and largely focus on the story quests. None of the side quests are necessary, either. You don’t have to explore the depths except for a tiny few places for the story. The vast majority of sky islands can be ignored. But I personally had a lot of fun exploring, so I explored nearly everything and loved it (except most of the depths – they were way too big, empty, and repetitive).
Some people don’t like long games, though. And that’s fine! There’s tons of short or more streamlined games out there that you can have fun with. e.g., The Last of Us is a fantastic one. The sequel is about 24 hours long for the story and it felt like it flew by in the blink of an eye for me cause I was having so much fun.