Yeah, only one unoccupied fortress world remained (and as of this screenie the lithoids’ capital had just been taken), with suns being dropped on it by one of my many huge fleets with trash-dispensers, a 37k fleet from the nearest federation member, another 3-star fleet from the second-strongest member after me AND the 111k shared fedfleet WITH A TITAN.
Once I realized why they wouldn’t surrender and noticed the 3 non-federated AI xenophiles still scolding me for being a world-flattener, I later warp-drived in a brand-new legion of xenomorphs and several psionic armies of my strongest ex-presapient species, combined it with the one already there and then easily swiped the planet. “A scratch? Your navy’s gone!” “Oh I’ve had worse” “You liar, you’ve got no starbases!”
It added so much lore to the human empires and the gameplay in general, I find it hard to tell the difference between vanilla and the mod. But one thing I do know is modded, is the 21 farm district squares my Mars got after the terraforming (when my empire isn’t Ocean Paradise with water worlds)- as well as the 20-ish mining squares I got on the hot Trappist planet, and the precursor ruin modifiers on that planet which made it build mining districts super fast.
To be fair it was in the same system as Earth, the world whose people uplifted the races that would later form most of our population, and removed the “de-evolved” trait from the victims of some ancient colossus war while gifting them special traits.
Paradox have been known to not optimize their games
Yeah the dig sites take soooo long and require you to waste a whole manned sci ship for half the researcher’s lifetime instead of having them multitask like the Heads of Research already can with surveying. And please make planet scanning A LOT quicker so we’re not forced to play tall and have a bunch of wars if spawn is filled with 3-star systems with really-hard anomalies and there’s a bunch of neighbors around. I have a mod where some planets can have research stations built on them to farm infinite Ancient Relic resources, so there’s no need for dig sites except for roleplay and the precursor event chain. It’s really neat, and also has some interesting worldbuilding added for humans and a bunch of settings you can choose at the start. And more early-game situation log quests.
And PLEASE make AIs also limited by influence, only being able to annex one system every 16 months while the AIs can go on these massive and constant land-grabs and then do jack shit with 85% of the habitable worlds therein while half of the remaining 15% instantly get slave revolts they do bupkis to fight back against is really annoying especially since there’s so much going on all the time.
I mostly play CS1 with mods (but very infrequently), and now it seems I’ll stick to that for the time being
And they don’t even censor the right people. They have these algorithms that keep on recommending videos designed to teach preteens that it’s “based” to:
Which then ends with them joining and donating family funds that aren’t theirs to Andrew Tate’s little incel cult, blasting the soviet anthem on the bus and then getting mad when nobody laughs and/or with gay kids bullied to the point of suicide.
The trees can’t be harmed if the Lorax is armed
fbi open up
A bunch of teenagers tricking diplomats into insulting the minority-species president of the galaxy’s most powerful empire… they’re lucky we have a sense of humor and wasted too many perk slots to return planets to monke (this Kryydur himself was basically an emu before the humans uplifted his tomb world for universal colony-builders and an instant forge world)