About half of games with anticheat work on Linux: https://areweanticheatyet.com/
If it’s “barely a problem in practice” why did you bother to mention it like it’s an active performance issue?
This post is so full of inaccuracies that I don’t know where to begin. I’ll just mention the first thing I noticed: just because drivers are compiled with the kernel doesn’t mean they’re all loaded at runtime. modprobe
exists for a reason.
None of these features are usable in SteamVR, or if they are, aren’t supported by any games, like HDR.
Nobody who packages debs are updating their applications for jammy anymore. Anything I install is several versions old at this point. Just the other day I tried to compile an application that uses Autocxx, only to find that it requires C++14 headers, and the jammy repo only had up to 12 or 13. I know I can add PPAs or get things other ways, but it kind of defeats the point of a package manager if I’m constantly hunting for things outside of it.
I’m looking forward to Cosmic, but I’m curious if it will delay the 24.04 LTS release. 22.04 is pretty long in the tooth at this point.
Most games have a day one patch, but the game on the disc is usually playable without it.
I wish people would stop parroting this. For the vast, vast majority of games it isn’t true.
Just because your experience has been perfect does not mean mine and other people’s been.
That’s why I linked to ProtonDB, where the vast majority of people have a perfect experience out of the box.
Sounds like you’re the only one.. I’ve played several hours of Lethal Company, and it’s ran perfectly.
The suggestion here is that the type of game that can thrive on a subscription service is either a small one that benefits from better curation and visibility or a live-service one that can make up revenue on the backend by charging all the new players microtransactions (the new store shelves are inside the games themselves).
I’ve been saying this since Game Pass launched: it encourages scummy monetization. The kind of games that come to it are going to have more and more content locked away behind microtransactions to make up the money lost by not selling copies. It’s going to gradually become full of “free” to play garbage, and people will accept it because they didn’t pay for an individual game outright.
EAC works in Proton, as long as the developer takes the time to configure it right.
Pop is great for gaming, and part of the reason I picked it was so I’d have access to more software packages. No regrets.
This is making perfect the enemy of good. What’s actually going to happen is people are going to use “password123” because they can remember it.
You’re free to suggest another method of comparing the two languages’ performance. This is the best we’re have, and Rust wins in every single benchmark shown there.
Citation needed.
I never said it did. I simply pointed out that it’s demonstrably faster than Swift.