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Sounds like you don’t like open worlds. Maybe don’t play them?
Sounds like you don’t like open worlds. Maybe don’t play them?
That’s just another symptom of chasing perceived profits. If they were dedicated to releasing good products they’d understand retaining good talent that has experience working together is an important part of it.
Obviously that’s a pipe dream because they’re all vultures circling over a games publisher, picking off what they can until they can feast on its corpse, but still.
I suspect there wouldn’t be as many releases if they were only releasing good ones.
This is a false argument. They ARE profitable when they bother to try and make a good one. It’s when they fill it full of mtx and drag every aspect of the game except the enjoyment out for as long as possible to try and convince you to buy shit to make it actually enjoyable after you’ve already paid full price. They don’t get create poor games and then complain they’re not profitable enough - bad products aren’t profitable because they are bad products.
Listen if you want to piss away money on transient shit you are welcome to go and do it, but the person missing the nuances here is you. The industry moving towards these models is negatively affecting gaming as a whole and it’ll only get worse, even if you’re too blinded by tacky skins to notice the reason why.
So you’re saying that if Microsoft hadn’t hoovered up another company due to being creatively bankrupt, almost two thousand people would still have a job?
I don’t think I’ve ever owned a smartphone without one.
You mean it’s better than this legendarily shit thing? You don’t say?
Ha! They must have missed the billboards, front page newspaper articles, TV reports, and public service annou- oh wait.