• 3 Posts
  • 21 Comments
Joined 1 year ago
cake
Cake day: June 6th, 2023

help-circle




  • Arm-chair babbling idiot who plays too much video games here, I am one hundred percent convinced that it has nothing to do with visual fidelity and everything to do with that asthmatic engine they’ve been dragging since Morrowind.

    Code doesn’t go bad with time, that’s not really how it works. And game engines tend to be a Ship of Theseus situation, where just because it’s still the same “engine” in theory, doesn’t mean that large parts (or all of it), haven’t eventually been replaced or refactored over the years.

    Unreal Engine has been around for 30 years at this point, would you also consider that an “asthmatic engine”?



  • Is this the part where I refer to people worried about pre-orders as “basement dwelling losers having nothing in their lives worth caring about other than whether other people pre-order games” and then we trade insults for a few comments trying to get the last word until one of us gets bored?

    I mean, that’s what we would do on Reddit, but not sure if that’s the case around these parts.




  • Why are people preordering a DIGITAL, BETHESDA game?! It’s still the Creation Engine (Creation Engine 2 so hopefully they fixed it!) so it’s probably gonna be a buggy mess at release.

    Unlike most online gaming communities, there are many people in the world that enjoy playing video games. So, when they see a game that looks fun to play, they buy it or pre-order it.









  • But you sound more in the now about their internal processes, so you’re probably right and I misinterpreted what they meant by that quote.

    The general summary of how “bugs” work in software development is simple at a high level.

    1. Someone reports the bug (developer, qa, player, user, etc)
    2. Someone prioritizes the bug
    3. Lower priority issues are put on a backlog to potentially be worked on later
    4. Higher priority issues get fixed (most of the time)

    The product releases when an acceptable level of bugs from steps 3 and 4 are reached, and “acceptable” never means zero or even close to it.



  • Goronmon@beehaw.orgtoGaming@beehaw.org*Permanently Deleted*
    link
    fedilink
    English
    arrow-up
    5
    ·
    edit-2
    1 year ago

    Plenty of developers have shipped out a game they believed to be bug free only for the players to discover hundreds of missed bugs on launch day.

    You are mistaken if you believe that developers believe the games they ship are “bug free”, and I would bet that many of the bugs you think are “missed” are actually already known on an internal issue tracker somewhere. But those bugs were determined to be shippable. And again, that’s not specific to games, but software in general.


  • Goronmon@beehaw.orgtoGaming@beehaw.org*Permanently Deleted*
    link
    fedilink
    English
    arrow-up
    3
    ·
    edit-2
    1 year ago

    Yeah how can they say it has the “fewest bugs any Bethesda game has shipped with” when the game hasn’t shipped yet??

    Issue tracking has been a part of software development since the beginning. They know and have always known roughly how many bugs they have shipped games with. Just like any company that releases a product knows roughly how many bugs they are shipping with. I pretty much guarantee you that any software that has ever been released has had a huge backlog of bugs of varying levels of importance sitting on some form of backlog.

    So, it’s pretty straightforward for them to know how this game is comparing against their previous releases. Not to say that there won’t be plenty of bugs that have been missed, but that’s not really the point.