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Joined 1 year ago
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Cake day: June 1st, 2023

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  • I’m currently hooked on Balatro like everyone else not in this thread. Took a long time to figure out the strategy (a two-and-a-half hour video helped a lot) before I won my first game (red deck). Won my second game (blue deck) on the next try. Next game (yellow deck), bombed out in ante 7, so I got close.

    Geometry Survivor is pretty good but kinda simple. I’ll play for the trophies (survive 20 minutes) but will probably stop after that. I’m up to 10 minutes on the first sitting.

    Working my way through NG+ on Nobody Saves the World. It almost feels easier so far but I’m only a few dungeons in. I guess the challenge will be in some of the later dungeons since I apparently have to clear them all to get to the final boss.








    • Make the story automatically skippable. Every time. Many games explain the mission/objective in a short sentence or in the minimap anyway. Don’t make me watch a long cutscene or press/hold a button to skip the dialog. I’m never going to care.
    • Always have a tutorial or practice area to remind me how to play the game after I put it down for a month or so. Bad enough that the controller map is hidden in the menus (if there even is one). It don’t help much to just say what all 16 +/- buttons do, depending on what mode I’m in. I have to actually use them to get back into the swing of things, and I’d rather not jump right into the action (and potentially lose progress) right away.

  • Assassin’s Creed Mirage. It’s refreshing to have the game be about stealth again, after years of just hack-and-slash. Yeah, there’s nothing really new here, but that’s kinda the point.

    Diablo IV is on the backburner. I finally hit level 100 last week and have only two trophies remaining: Get 5 PvP kills (I have 2; other players aren’t easy to just stumble upon, especially those I can easily beat) and Defeat Uber Lilith (which I’m not going to be able to do by myself and coordinating with other players is not something I want to put any effort into doing).


  • I gave up on looking at the number score years ago. When games get dinged for having a lousy story (which I always skip given the chance) or not supporting multiplayer (which I’ve used maybe a handful of times and even then just to get the trophy) a number score is meaningless.

    Sure, these are good things to talk about in a review because sometimes it matters and helps set an expectation, much like, oh, just about everything else. Just lay it all out there and let me decide what’s important before I jump in.








  • I hate the overwhelming number of currencies and crafting supplies. I shouldn’t need to have to gather so much of this thing and so much of this other thing (neither of which are labeled clearly, what they are and how to find them) to craft things. A small number of things makes sense, e.g. metal and powder to make ammunition, but when this potion requires 5 different plants and that potion needs 7, only some of which are common between them, it’s an unnecessary time suck.

    Then, when I have an abundance of various supplies, I have to go to the blacksmith to repair my armor, run over to the jeweler to craft bigger gems, then go to the chest to stash things, go over here for various upgrades, and over there to craft the next potion I need. Why can’t all these things be in one place or at least right next to each other instead of scattered all over town?