Because it’s a supported copy that I know is getting the latest patches and I’m already paying for it…? Also, as long as I can transfer save files, I could use them down the line on a sale copy on Steam for Steam Deck or whatever else.
Because it’s a supported copy that I know is getting the latest patches and I’m already paying for it…? Also, as long as I can transfer save files, I could use them down the line on a sale copy on Steam for Steam Deck or whatever else.
No, not sure how they handle it. I think the upgrade applies to either a purchased version or Game Pass version, but if you don’t buy or sub, you wasted $35
Anyone know if save game files from the cracked version (aka Steam version) can be transferred to the GamePass version?
Have to buy deluxe. Timed exclusive bullshit.
This is such a brain dead take. You cannot compare an OS from one developer to a device from another unspecified manufacturer with no context. No one would claim that a Samsung phone is more private than an iPhone, regardless of the “potential” in the context of degoogling, or the niche privacy switch that’s present on less than 1/10,000 Android devices sold.
Open world RPG? They are probably the most common single player AAA experience released these days. Bethesda does work in a bit of “immersive sim” qualities to their games though, which is often what makes them feel so sand-boxy.
Idk, the community on Reddit/online is pretty friendly and active. In PVP and co-op it’s typically pretty great the first week after launch and about 2-3 years after launch.
You can’t really get around the fact that self imposed challenge is a huge part of how the core fans enjoy the game and I think it’s difficult for newcomers to know when hardcore fans are speaking to them vs their own compatriots.
Sekiro fans are hugely supportive of newcomers though, probably because it’s a relatively less played game. The community around Elden Ring suffered from its own success I think.
2007 for sure. Mass Effect, Bioshock, Crysis, STALKER, The Witcher, Assassins Creed, and a bunch more I’m forgetting. I also played a ton on PSP back then that probably released that year that I’m forgetting.
MGS1 is available on GOG, but it’s definitely got that early 3D vibe that OP doesn’t seem to like. I think it’s aged pretty well, considering it’s a PS1 title.
For me the advantage of an AirBnB is the ability to stay in a remote cabin in the middle of the mountains with a bonfire and a fenced yard for my dog.
I’m not sure why anyone stays in an AirBnB in the middle of a city (although I’ve found them to be cheaper and with better walkability in parts of Europe)
Returnal, Resident Evil REmakes, most Giant Bomb games, Firewatch, Hellblade…
If you liked Alan Wake, definitely give the RE remakes and Hellblade a shot, and don’t sleep on Firewatch. In fact, Hellblade: Senua’s Sacrifice is probably one of the most thoughtful and atmospheric experiences in gaming (at least in the field of 3rd person, pseudo action games).
Sure wish id would capitalize and develop a true, in house successor to Quake. I actually like Quake Champions, but you can’t help wonder what it would be like to have id or Epic put the full force of their development talent behind an arena shooter for the modern era.
Lol, yeah this is such a bizarre take. Like, no one calls Elden Ring a JRPG even though it’s made in Japan. JRPG is a genre, full stop.
The WRPG is also a thing. There is a very clear difference in how developers in the West versus the East approached the adaptation of the TRPG to the video game format, which is what all RPG’s are rooted in. Square/Enix/Falcom and others used prebuilt parties and turn based combat, with a heavy emphasis on story, while western developers put way more control into players hands with character creation and role play (and often real time rolls/gameplay), with less developed stories and side characters. No approach is the “correct” one.
What would be really interesting to hear reported on is whether this was rooted in player preference. Like, did Japanese TRPG players gravitate more toward prebuilt campaigns and characters? Did Western players indulge in more varied self expression and try to break the game while disregarding the story the DM was trying to tell? Tbf, the former sounds much nicer to DM.
I wouldn’t think so, besides some boss spoilers, but the bosses really need to be played and heard to appreciated, they’re not the most interesting visually.
I would say play 30 minutes of the game, then go watch GamesRadar’s overview video. That should be enough, but you can also look at specific builds (even if you can’t always build into them.)
And GamesRadar’s video is correct: just get the Electro Pylon Driver. I mean, play with all the weapons, but that thing is OP.
Edit: Oh, and I played with a controller that had back bumpers (Elite Series 2). I think that’s probably the main thing that made it easier, jumping and dashing while keeping both thumbs on the sticks made combat way easier.
Edit 2: Oh, and after you beat the game, watch this video essay. Actually, go ahead and watch the first 2:30m of the video now. It’s one of the greatest lore/story/interpretation breakdowns I’ve ever seen and gave me a huge appreciation for the absolute gem of a game this was. It’s an absolute piece of art and heady as hell. If you bounce off the game, and you are sure you’ll never beat it, go ahead and watch the video anyway. It’s really that good.
Yeah, I would recommend looking up some build suggestions. You can definitely get RNG’d later, but it’s way less likely to happen if you have a good build plan going after the first 10-20 minutes. If you just take whatever looks good in the moment, without considering how it fits into your overall build, you’ll get screwed down the line.
Also, I missed a ton of story because I didn’t die enough. So it really is an intended part of the experience.
The game is absolutely amazing. It being a roguelike is really secondary. There’s also decent progression, and I didn’t think it was that hard, you just have to get a good loadout running. Occasionally you’ll just get RNG’d within 10 minutes of a run and just start over.
Omg this looks so good. I can’t believe how quickly they went from announcement to release.
Idk, facial animation is still honest to god the worst in the industry. Worse than Gollum. Can’t blame people for saying it’s the same engine when the faces you spend 30% of the game staring at look as bad as they do.
I agree wholeheartedly. I don’t feel like Bethesda has innovated with their RPGs in a single meaningful way since Oblivion. Every single game they make just feels buggy and samey, and the “systems” (generous to even call them that) don’t make up for the synthetic quality. Games like Prey, Stalker, The Witcher, CP2077, Mass Effect, Dragon Age: Origins or Elden Ring all take various approaches to the idea of open ended gameplay/questing/story/experience and they all do so many individual things better than Bethesda’s games. I’d rather play a game that gets a few things right with a narrower focus, than just doing a lot of everything “just okay.”
Here’s hoping Starfield does something genuinely refreshing.
This is the only reason I’m playing a pirated copy. Fuck MSFT for releasing Sept 1st and then punishing any Game Pass users who didn’t want to shell out $35 additional for digital content that isn’t even released. I’ll transfer my saves once my Game Pass version unlocks.