I write science fiction, draw, paint, photobash, do woodworking, and dabble in 2d videogames design. Big fan of reducing waste, and of building community

https://jacobcoffinwrites.wordpress.com

@jacobcoffin@writing.exchange

  • 15 Posts
  • 193 Comments
Joined 1 year ago
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Cake day: June 5th, 2023

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  • chinampas

    Hi, I’ve been reading up on chinampas to try to get the details right and I was hoping to borrow some of your tree knowledge. Most sources mention a willow (Ahuejote (Salix bonplandiana)) and a cypress (Taxodium mucronatum) as the trees they used to reinforce/replace the underwater fences for soil retention. I’m sort of doing this picture as if its in New Orleans (for some of the buildings and other details anyways) and I think that’s outside these specific trees current ranges. I was wondering: can I swap in any other cypress or willow since there are some native to Louisiana or would some cause problems?

    Here’s what I’ve got so far:

    I’m probably not showing enough alternating layers of plant matter and mud, but I’m hoping it gets the point across. I’ve tried to find good sources, so far these diagrams are my favorites:

    Some seem to show floating islands or like, a floating top layer with water underneath, inside the reed wall, which seems weird and inaccurate from what I’ve read. At this point, I mostly just want to get all the trees added, make sure they’re realistic, and find some accurate roots to include to show how they reinforce the earthworks. From what I’ve read it sounds like willow and cypress just kind of put roots everywhere (I’m used to being able to find clearer diagrams for trees like pines and oaks, but have struggled to find good drawings for these. Also might add cypress knees in the waterways where they’re really well established, we’ll see. Then I’ll start cleaning up the image and getting everything to match aesthetically.






  • Ecotopia is a fun one because it hits all the notes but predates the genre.

    Murder in the Tool Library is a favorite of mine because the setting is awesome and aspirational while feeling real and human, and because the murder mystery plot is a change from the usual ecofiction.

    The solarpunk TTRPG Fully Automated! is free (libre and gratis) and has several sections devoted to its setting and worldbuilding that helped me understand a bunch of solarpunk concepts by seeing them in practice and to start thinking much bigger with my own fiction. It also has some good advice on creating engaging plots in an aspirational solarpunk setting where a lot of the usual problems have been solved.


  • That’s interesting, even going with modern tech, it’s a neat answer to preserving darkness. Military-grade passive night vision with the analogue tubes are ridiculously expensive but you wouldn’t need them just for walking around - simple infrared spotlight goggles are way cheaper, and probably lighter, especially if you remove extra binocular features. They could also be assisted by infrared streetlights if those wouldn’t mess up other animals. Downsides: I don’t think walking while wearing them would be fun, your depth perception and field of view takes a hit with most designs, and slow update of the screen can be disorienting. They’re also more complicated to make than flashlights.


  • That’s an interesting idea - instead of carrying a flashlight you might carry an RFID transponder. They’d need to not be linked to any personal records (such as purchase) to protect anonymity and prevent tracking. And a personal flashlight might still be useful.

    I’m not sure I love the idea of lights flicking on, identifying where I am to someone waiting in the dark. Maybe it would turn on lights for a block length on the street or something? I’m also wondering if the reduced on-off cycling would wear out lights faster and, if so, how replacing them more often stacks up to more energy spent running them all the time.

    Still it’s an interesting compromise position on the light pollution situation.


  • The question of how to make migrations as pleasant as possible and rebuild as much of the physically embodied culture that was left behind as possible is one that is very relevant right now, so I would love to see you make a postcard of a migrant town, if you don’t already have one. If you can show how even migration can be a place of solarpunk joy, then suddenly the people of New Orleans do have a realistic joyful future despite the bleak prospect of evacuation.

    This is a heavy topic with some pretty high stakes but it’s going on my list. You’re right that it’s something worth rendering, it’s art we might need, though TBH I hope someone better qualified than me gets to it first.

    If you’d like to discuss how these places and experiences should be represented sometime, I’d definitely be interested. I know I’m usually unqualified to make these scenes (aspirational fiction requires so much more knowledge to do well and solarpunk scenes often involve a terrifying mix of civil engineering, history, cultural knowledge, plant knowledge, city planning, accessibility outreach, vehicle infrastructure, and more) but I’m profoundly unqualified to say much of anything about the experiences of refugees and migrants. That’ll be something to work towards through research and conversation, and perhaps to carefully reference in small scenes in prose fiction etc at first. References to Little New Orleanses and similar neighborhoods seem like a good place to start, with more detail in time.

    Thanks for talking about this stuff with me. I really appreciate it!


  • That’s something I’ve been wondering about - I live in a place with lots of ledge to anchor foundations to (or to get in the way of basements, depending on your situation and budget). I know skyscrapers drive in huge piles for support which I think aims for that supportive material underground? I know from researching bunkers that in other places the ground is kinda moving steadily, which can roll or twist unprepared or poorly designed structures. I’ve seen that New Orleans for example has some skyscrapers but just having them doesn’t necessarily mean building them is a good long term plan and that the ground will support those kind of structures.



  • I don’t disagree - I don’t tend to have much sympathy for folks who build in flood planes and end up getting wet, but then again, I’m blessed to live in a region largely free from hurricanes, tornadoes, earthquakes, wildfires, volcanos, and floods. I suppose much of the United States wouldn’t pass my ‘‘so don’t build there, idiot’’ test. The folks who do obviously look at those risks differently than I do, consider their needs, their love of a place, a lack of available housing, opportunities, etc, and probably dozens of other factors when making that decision. I definitely understand loving a place and wanting to preserve it.

    I think we’ve also seen the way culture fragments and changes and is lost when its place vanishes. I don’t know that a New Orleans diaspora would be able to preserve or rebuild everything that makes the city special to the people who live there now, and I’m not comfortable just kind of telling them to deal with it, even if it seems inevitable to me now.

    I’m not sure what degree of realism I’m aiming for in this art, even after a doing this series for a year. My outlook on our near term future, (when I let myself think about it) is quite bleak. The postcards are kind of an attempt to focus on the potential for something better, to talk about possible options, and to emphasize the aspects of solarpunk I love and to introduce people to them. I want the scenes to feel aspirational and attainable. And in a place (country/national discourse) where a large swath of the population is fearfully/enthusiasticly examining any leftist media for glimmers of top-down, authoritarian conspiracies, I’m aware that pointing out ways things are going to get bad looks to them like a celebration of the end of their comforts etc. And that that can drive people away from solarpunk and from possible solutions. So I don’t know, I guess from a messaging standpoint, at the moment, I’d rather emphasize adapting to changing conditions and reconsidering our current ways of doing things in order to talk about those impending problems and what we’ll do in response. I’ve done some other scenes of deconstruction and rewilding but I try to keep them mostly to cultureless mcmansion suburbs rather than working class cities. I’m not really comfortable shrugging and saying it’s pointless to try to preserve what we can of something parts of the audience care about.

    I want to emphasize that I’m talking about the tone of this particular postcard art series, and trying to find my own goals for it, and that I don’t think you’re being unrealistic, exactly. I’ll keep the difficulties of the preservation aspect in mind.



  • Breakers are a good idea (or making it clear the channel is a narrow one). I’d like to show water agriculture and a ferry too if possible. One of the reasons I struggle with cityscapes is the scope creep - I keep wanting to add one more ideas until the image is overcrowded, awkwardly arranged, or has a funny aspect ratio. Then again, this sort of perspectiveless side view is a personal favorite because it simplifies the art tremendously. Maybe I’ll try doing a set that can be arranged together horizontally to form one wide image…

    Thanks for the rec on Bangkok, that’s a really good idea and I’ve got a bunch of reading to do. Are there any favorite water bus designs in particular (or anything else) you think I should make sure not to miss? Thanks again!



  • Good point on the dolphins!

    The amphibious public transit idea came from another discussion where someone suggested them so they could double as a fleet of rescue/evacuation vehicles. They basically wanted sturdy buses that wouldn’t stall when traversing a few feet of water, and which didn’t pose as much risk of getting stranded. I don’t know if that makes them any more practical or if a flood-prone city would just maintain a fleet of buses and a fleet of boats for rescue situations. Duckboats would almost definitely be harder to maintain than either one separately, but they might justify the cost if it means they’re getting their money’s worth by using them normally for public transit?

    I think you’re absolutely right that a ferry connection would be easier to set up and maintain.


  • I’ll look into Cataclysm Dark Days Ahead though to be honest, I don’t really play games. I might be able to convince my SO who does to take a look though - I sometimes watch them play.

    I’ve heard the wisdom around boats before, but I was thinking of houseboats because that’s a thing some people do IRL, and I like to include different lifestyles in the art when I can. TBH, given some of the drama I’ve read around rich people trying to get houseboats banned from mooring in public waterways near their private beaches, I was under the impression it was an economical way to live, though that might just be the case in some modern-day ultra-expensive coastal cities.

    Ropeways are something I mostly know from ski mountains (my area is lousy with them) but I was surprised to learn about how much they’re used elsewhere for public transit - rich areas like the Alps definitely use them, but they seem to show up a bunch in the Middle East, South East Asia and Central America, where I don’t know that they necessarily guarantee rich surroundings (there was a somewhat famous rescue a year or so back in Pakistan when one broke while high over a valley). I don’t doubt the mechanical complexity (see: recent accidents), and I’ll admit I’m probably too fond of them as a concept for steady public transit that crosses rough terrain well, but I don’t know that alternatives like entire train lines or buses would have a lower impact. For all I know they do. I aim to balance the environmental footprint (including largely unseen parts like manufacturing and maintenance) against depicting places people might like to live.

    100% with you on the fertility of the soil in river basins, and depictions of homesteads/uses of heat.

    I respect folks who can picture the very long long term future, but to be honest, even positive depictions of it don’t feel very actionable to me. I’m not a scientist, researcher, inventor, so the hundred-thousand-year future feels pointlessly out of reach, especially with how bad things seem likely to get in the near term. I want to make stuff that inspires at least a little hope and ambition for today and tomorrow - and to depict scenes that make people think think, “why aren’t we doing that?” or “could that work?” I think the aspirational goal is the same, I’m just more focused on doing the best we can in the next few years and emphasizing any positive progress over perfection.

    Thanks for all your input, I really appreciate it