So not as cheap as the (inflation adjusted) PS2 ($550) or PS4 ($540), but cheaper than the $780 of the PS3. PS1 was close at $620.
Also games back in 1995 were around $50, which is $103 today.
So not as cheap as the (inflation adjusted) PS2 ($550) or PS4 ($540), but cheaper than the $780 of the PS3. PS1 was close at $620.
Also games back in 1995 were around $50, which is $103 today.
Or the Seat Mii Electric, it’s even slightly more bare bones than the Citigo-e. Basically the VW group decided that instead of one car with three trim levels, they spread them under three different badges.
Though the dashboard is basically identical in each one (even the e-up) and what’s missing are parking sensors, cruise control, steering wheel buttons and stuff like that, so all of them fit the “not a smartphone on wheels” requirement.
Xen was really rushed and shorter than originally intended in HL1 though, and part of the idea with BM was to flesh it out properly. Might have gone a bit too far, but it was also one of the few places in the project where they could truly come up with something new and unique, and not just redo what Valve had made before them.
I absolutely loved the Mako. I know I’m in the minority, but I just love how it drives. And stomping on a Colossus with the jump jets is always funny.
There is also a TTRPGs for Palestine bundle here, though I have issues reaching the site currently, might be a hug of death.
I actually didn’t encounter anyone saying Dark Souls and like games being an ARPG. Dark Souls like games are usually called Souls like.
That is because everyone uses the term “Souls-like”. But if that term isn’t used, then they are all labeled as “Action Role-Playing Games”:
A Soulslike (also spelled Souls-like) is a subgenre of action role-playing games known for high levels of difficulty and emphasis on environmental storytelling, typically in a dark fantasy setting. -https://en.wikipedia.org/wiki/Soulslike
They went to gitlab, it was inevitable. And probably planned - what better advertisement for your name than a round of news and articles about the takedown. And now they are on a private git so for the next round, Nintendo has to actually sue them as well.
It’s old by now, but Telltale’s Walking Dead. Loved those games, and loved those characters.
Major part of it is that some people differentiate hard between rogue-likes and lites, and others simply do not, and the two will never get along with each other. The thing being that if there are any type of permanent upgrade/unlock systems that makes the game easier the more you play, it is not like rogue, where instead of grinding for more max hp or dodge percentage, you “grind” knowledge and experience as a player.
Which means that there are very, very few actual roguelikes because upgrade systems are just so cool ™ and every game obviously needs one. Or three.
You should buy “System Shock: Enhanced Edition”, as the name implies, it’s the newer better one!
Seriously, why do we keep using the same names with reboots and remasters and remakes and argh. Languages have words, use the goddamn words!
Stardew Valley was published by the developer themselves. He can do whatever he wants with the game and there is no publisher to tell him he can’t because it’s bad for business. If they want the next update to be the “Fuck Russia, fuck Israel, Taiwan is the real China!” update, they can do it. Cp2077 can do that too. Because they are independent.
D’ya think that goes for the games in question of the article published by Warner Brothers that are being pulled by them? Are they independent of the publishers, free to do what the creator wants?
That is why having just the two labels makes them rather useless. Which is the point I’m trying to make.
An indie game, short for independent video game, is a video game created by individuals or smaller development teams without the financial and technical support of a large game publisher. …The term is synonymous with that of independent music or independent film in those respective mediums. -https://en.wikipedia.org/wiki/Indie_game
And then:
Independent music (also commonly known as indie music, or simply indie) is music produced independently from commercial record labels or their subsidiaries
An independent film, independent movie, indie film, or indie movie is a feature film or short film that is produced outside the major film studio system in addition to being produced and distributed by independent entertainment companies
They are independent, because they don’t have a publishing company calling the shots. That’s literally where the term comes from.
And that is why I said people have only two labels - they use “single person or small team = indie, big team or company = triple-A”. When they should be looking at who is publishing, and therefore who is funding the project, i.e are they actually independent, or do they depend on someone else for that monetary/technical/marketing support.
On the other hand, Witcher 3 and Cyberpunk 2077 would actually classify as indie games, as they were published by their developer, not a third party.
But when everything gets one of the two labels, triple-A or Indie, they stop being meaningful quite fast.
Afaik steam games are never removed from users, just delisted in the store so you can’t buy them anymore.
It’s not “like”, that has been the argument with these piracy cases for ages. If I pirate 100 movies, it obviously means that if I couldn’t have I would have gone to the shop to buy each and every one of them. It’s even worse for anyone caught distributing the downloads, where a site host can be hit with this logic for every user download ever.
Apparently these days they are claiming that movie and TV piracy costs the US film industry $29-71 billion a year and the US GDP a cool $115 billion in total
Because, you know, we have all that money just floating in our pockets now thanks to piracy.
Especially when the chipset, Tegra X1, is going to turn 10 years old next year and has roughly the same performance as the iPhone 6. Kinda impressive longevity when you think about it.
"a bit’ being 93.33%. Tencent has just, so far, been happy with letting the studios it owns do what they do and skim the profits, but they would have complete and total control of them if they wanted to. And obviously, don’t anger China or you are fucked.
Old is relative though. Age doesn’t hit movies or books nearly as hard as it does to games and gameplay mechanics, and where exactly that acceptable limit happens to be differ for each individual - with no doubt a large correlation based on your age.
It’s just really hard to imagine yourself in the shoes of someone who didn’t grow up with them and doesn’t have the appreciation and nostalgia of those times. Heck, back when I was a kid with my PSX, anything on the NES felt like an ancient unplayable relic.
Motion control support on PC is rather rare as almost every PC game uses xinput, and therefore almost every controller will simply identify itself as an Xbox controller for the best compatibility. You basically have to check on a controller by controller basis if and how motion controls can be enabled on PC.
I do know that some of the 8bitdo controllers can be configured to show up as Switch Pro Controllers on PC with working motion controls.
You can play Cold Steel 1&2 as your first if you want a more modern introduction to the world and like the persona style school setting stuff, but CS3 is when the stories of all the previous games start merging together, so it’s very highly recommended to have played Sky, Zero and Azure before that or you will miss a lot of it.
Also there is a 3D remake of the Sky trilogy coming, starting sometime next year with the first game. Though so far it seems to be Switch exclusive.