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Sometimes you just need to get yourself into it to survive
Sometimes you just need to get yourself into it to survive
Thank you!
I set up a monorepo that had a library used by several different projects. It was my first foray into DevOps and we had this problem.
I decided to version and release the library whenever a change was merged to it on the trunk. Other projects would depend on one of those versions and could be updated at their own pace. There was a lot of hidden complexity and many gotchas so we needed some rules to make it functional. It worked good once those were sorted out.
One rule we needed was that changes to the library had to be merged and released prior to any downstream project that relied on those changes. This made a lot of sense from certain perspectives but it was annoying developers. They couldn’t simply open a single PR containing both changes. This had a huge positive impact on the codebase over time IMO but that’s a different story.
How is it done at Meta? Always compile and depend on latest? Is the library copied into different projects, or did you just mean you had to update several projects whenever the library’s interfaces changed?
Touchpad always works, but the haptic triggers and rumble need you to be wired. They also only work in supported games like Spiderman. I remember needing to go into desktop mode to enable the controller’s “speaker” for the rumble.
Do you mean features like the haptic triggers?
Lots of speculation that it’s a new VR headset.
Can you explain how it’s better on the Deck than the Switch?
TotK barely works on a Steam Deck, why do people say this?
I was hoping for a Martian dating sim from the name.