Yeah I’ve just kind of felt like shit for one reason or another for most of my life to this point
Yeah I’ve just kind of felt like shit for one reason or another for most of my life to this point
Enjoying an ice cold Baikal Cola, the American classic
Rocky Linux 2
Assigned System/370 Operator At Birth
I’m curious as to how people toughed it out despite most christian religious institutions being so uniformly corrupt and plain irritating. Shit, the crowd FSTDT dunks on, american politicians, and internet theology were all it took for me to get so deeply disillusioned I wanted to just cut strike everything from my mind, regardless of who’s right or wrong. Merely not having other options to a point where leaving is unthinkable? Fear of reprisal from legal and cultural consequences?
Then again, I suppose at that point they would’ve just shifted to a different, less institution-focused denomination instead of just saying “fuck the whole thing” like I did. It wasn’t a matter of the facts, it was a matter of me being fucking sick of them.
On that note, what’s up with the obligate coprophagy of the koala? And their famously smooth brains? I’d make the koala, were it I in the high seat, but a kind and caring creator wouldn’t.
Fartifuckballsland
Seibu Kaihatsu’s Dynamite Duke (1989), a pretty novel hybrid Cabal-like/Beat-'em-up with a lot of love put into it. The arcade version’s got a pretty slick art direction, the environmental destruction vfx rock, and the animation’s pretty slick. The whole thing’s got that passion project charm to it. Unfortunately, Cabal clones were only really in vogue in that late '80s/early '90s space, and the beat 'em up gameplay isn’t fleshed out or consistently applied enough to be satisfying in a post-Final Fight, post-Streets of Rage world. I’d like to see something like it, but there’s no way to bring Duke into the world of modern game design practices without drastic reformulation at a minimum.
Notably, Seibu had really high hopes for Duke, being a passion project and a intended magnum opus. Unfortunately, lukewarm reception brought in poor returns, the company slipped into dire straits, and they were forced to make something simpler and lower stakes as a hail mary. That title - a simple, Toaplan-esque shooter nobody had any real faith in - turned out to be Raiden, which would become a darling in arcades, pushing 17,000 units solds worldwide in the first year after release, and becoming the fifth highest grosser on the Japanese market in 1991. (Beating out some offerings from much bigger players like Konami)
In a weird way, the development of advanced communications and coordination technology has only made it harder for anything to change in a significant way .
Am I gonna have to pay for a vpn that actually lets me fake being outside the ‘states? I usually self host on a VM host to avoid incurring expenses, but it seems like that’s not really an option here. Seems like I might have to go for a AWS instance running PiVPN or something.
2024 year of the consumer PowerPC comeback
Old school adventure games are great for these sorts of use cases, though they may not be to your taste since they can be a little dense. Grab yourself Frotz to gain access to the entire back catalog of Infocom’s text adventures plus a entire library of modern user-made selections.
ScummVM also gets you access to a decade or two of LucasArts and Sierra Online’s classics.
I tried to run TF2 on a A4-3400 without a dedicated graphics card under Mint with Wine once like twelve years ago. It was…uh, not playable
In terms of geography, My secret weakness is how often I confuse Slovenia and Slovakia, solely because they share most of the letters in their name.
(I also have a similar problem with Armenia and Albania. Within the US, Mississippi and Missouri used to give me a lot of trouble when I was younger, too.)
I’ve never liked taking the whole “The west” thing seriously. Predominantly associate referring to “The west” and “western culture” as something wignats and conservatives do, and that kinda tints every other contexts where the phrase/concept comes up.
Brought to you by the guys behind the recent remasters of Klonoa and Katamari Damacy
Arcade games 2: but now every game is Double Dragon III
Not really having the option to not cope. Or not knowing how to actively choose to not cope. One of the two. For what it’s worth, Tolkein genuinely was on to something with this one.
This place is a message... and part of a system of messages... pay attention to it!
Sending this message was important to us. We considered (emphasis on 'considered') ourselves to be a powerful culture.
This place is not a place of honor... no highly esteemed deed is commemorated here... nothing valued is here.
What is here was dangerous and repulsive to us. This message is a warning about danger.
The danger is in a particular location... it increases towards a center... the center of danger is here... of a particular size and shape, and below us.
The danger is still present, in your time, as it was in ours.
The danger is to the body, and it can kill.
The form of the danger is an species of great apes.
The danger is unleashed only if you substantially disturb this place physically. This place is best shunned and left uninhabited.
I actually still mess with diskettes on a fairly frequent basis, but it’s more of a hobby thing than a serious use thing