The worst kind of an Internet-herpaderp. Internet-urpo pahimmasta päästä.
sample size of 1, admittedly, but there’s so few times I’ve managed to break arch - which I can’t 100% attribute to myself.
Once the updates broke, somehow wiping bash -binary and kernel. Not entirely sure how or why, all I did was a normal pacman -Suy
. I might have issued the pacman -command from a long path which didn’t exist anymore, not sure if relevant or not. Hasn’t happened since, so… dunno. It did spook me a bit, but nobody else at the time reported similar issues.
I’ve ran arch for years at work (webdevelopment, desktop and laptop), home server (irc shell, mumble, etc hosting) and now home desktop too (gaming, media, dualbooting with win10).
The home server has required a powerbutton -forced boot once or twice, many months of uptime & regular kernel updates can apparently mess something with networking and usb, so can’t ssh in and keyboard doesn’t get regognized when plugged in. So, you know, reboot after kernel updates? :D
It’s always a good idea to check the website for breaking changes which require manually doing something, there has been a few along the years.
I haven’t played many SNES games, but the ones I have have been pretty good. Fairly sure there’s quite a bit of stinkers in there too.
while all of those qualities are great, they alone don’t make game great.
Dunno if it is good or bad, but Warframe has this loading screen where you see players’ ships and you can steer them a bit. No real point to it, but at least it’s something to do when waiting for someone to load in.
I don’t play TF2, but I thought basically all hl2 -family games were updated to 64bit ages ago… apparently this wasn’t the case :o
Any of the other games running the same engine still in 32bit land?
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amd cpu, but nvidia gpu, so as far as I’d understand, not using ACO then?
yep, I’m aware. I just haven’t observed* any compilation stutters - so in that sense I’d rather keep it off and save the few minutes (give or take) on launch
*Now, I’m sure the stutters are there and/or the games I’ve recently played on linux haven’t been susceptible to them, but the tradeoff is worth it for me either way.
well, I do have this one game I’ve tried to play, Enshrouded, it does do the shader compilation on it’s own, in-game. The compiled shaders seem to persist between launches, reboots, etc, but not driver/game updates. So it stands to reason they are cached somewhere. As for where, not a clue.
And since if it’s the game doing the compilation, I would assume non-steam games can do it too. Why wouldn’t they?
But, ultimately, I don’t know - just saying these are my observations and assumptions based on those. :P
turning it off will wipe the cached shaders. That cleaned up like ~40 GB (IIRC) for me, without any noticeable difference in performance, stability or smoothness. Though my set of games at the time wasn’t all that big: path of exile, subnautica: below zero, portal 2 and some random smaller games.
Overall I’m still getting used to the Steam “processing vulkan shaders” pretty much every time a game updates, but it’s worth it for the extra performance.
That can be turned off, though. Haven’t noticed much of a difference after doing so (though, I am a filthy nvidia-user). Also saving quite a bit of disk space while too.
Got to play it with someone for a bit, they seemed to know where all the neat things were (iirc, the murals, scarf lengthening thingies, etc). But due to the inability to communicate more than just “dings” I couldn’t convey that I needed a quick toilet break. They were gone after I came back, which was a bit sad but I probably wouldn’t have stayed waiting either, tbh.
It was quite okay, I recall playing it through twice, but the second round didn’t really offer much in terms of “value” over the first. Cool visuals and concept, though.
Other somewhat similar vibing games which I somewhat relate to Journey:
doesn’t seem like there’s any assets in there (textures, music, sounds, videos…), just the code, so the footprint of it is fairly small just because of this.
Exactly that. Awesome and thanks.
Now, aggressive waiting for the updates begins
am I correct to assume this is the thing that’ll fix eg. Steam going full seizure mode under wayland + nvidia?
It’s not even limited to nvidia, I also get it on intel igpu (i5-2320, ancient, I know).
good to hear. But, either way all my current stuff is on offline and none of my friends have the game, so moot point.
Last Epoch
playing offline because that’s where all my stuff is as last I checked the online was a disaster. Other than that, it’s pretty cool ARPG. Though I have some thoughts about some “gearcheck” -type bosses. After ~180h (since beta) or whatever, I’m still thinking it’s a solid 7/10. Fairly enjoyable, but not greatest of all time by any stretch.
Content Warning
It’s completely stupid and I love it. Essentially wannabe-“spööktubers” take a camera and few flashlights into dark, abandoned industrial complex to film something spooky, just to gain views on “Spööktube”. Views gain you money, money buys you gear.
The dives to the industrial complex are very short too, as you can only film so much (90s max, it seems), and the monsters are hella deadly. Either the camera gets filled or everyone is dead in minutes.
The footage can be saved as .webm -videos to desktop, which is GREAT
if you use the archinstall to setup everything (partitioning, locales, de’s, etc), not that much, but def. more than some “everything and the kitchensink straight out of the box” distros. The installer worked nicely on 2 machines I’ve tested it on, a laptop and a desktop. While the base system and graphical desktop installed nice, there was quite a bit of manual tinkering left.
But, steam works more or less the same on linux as it works on windows - but there is some proton version selecting, and even then absolutely everything doesn’t work.
Personally, nvidia+wayland (and xwayland in general) is pretty horrid with some games, but supposedly that’s supposedly getting fixed next month… It’s always something and the fix is so tantalizingly close.
and, it’s not like the EOL for win10 is that close, seems to be October 14, 2025, so there’s still plenty of time.