Performance parity? Heck no, not until this bug with the GSP firmware is solved: https://github.com/NVIDIA/open-gpu-kernel-modules/issues/538
Performance parity? Heck no, not until this bug with the GSP firmware is solved: https://github.com/NVIDIA/open-gpu-kernel-modules/issues/538
Some people have reported that installing the 32-bit version of mesa libva drivers makes it work for them? Might be worth a shot.
It is not necessary to add the nvidia stuff to initramfs. The important part is nvidia_drm.modeset=1
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Yeah, in a Reddit comment, Hector Martin himself said that the memory bandwidth on the Apple SIlicon GPU is so big that any potential performance problems due to TBDR vs IMR are basically insignificant.
…which is a funny fact because I had another Reddit user swear up and down that TBDR was a big problem and that’s why Apple decided not to support Vulkan and instead is forcing everyone to go Metal.
I’ve heard something about Apple Silicon GPUs being tile-based and not immediate mode, which means the Vulkan API is different compared to regular PCs. How has this been addressed in the Vulkan driver?
Huge fucking deal, especially for Nvidia users, but it is great for the entire ecosystem. Other OSes have had explicit sync for ages, so it is great for Linux to finally catch up in this regard.
You’re correct. While the stable version of KDE Wayland is usable right now with the new driver with no flickering issues, etc., it technically does not have the necessary patches needed for explicit sync. Nvidia has put some workarounds in the 555 driver code to prevent flickering without explicit sync, but they’re slower code paths.
The AUR has a package called kwin-explicit-sync, which is just the latest stable kwin with the explicit sync patches applied. This combined with the 555 drivers makes explicit sync work, finally solving the flickering issues in a fast performant way.
I’ve tested with both kwin and kwin-explicit-sync and the latter has dramatically improved input latency. I am basically daily driving Wayland now and it is awesome.
I truly believe the answer to this question is going to be yes around the May - June timeframe when Nvidia releases their explicit sync enabled drivers. All aboard the Wayland hype train babyyyy!
BUT they can’t implement it on MacOS because Apple won’t allow it
Yeah, but Apple isn’t allowing it (at least according to the comment you replied to), so if Riot continues to allow their games to run on Mac without kernel anti-cheat, then their whole argument against Linux support is moot.
But if the Mac client doesn’t have anti-cheat, doesn’t it totally defeat their whole argument?
They’re at different layers of the audio stack though so not really replacing.
Well…have you filed bugs for your issues?
Most people have had a very smooth transition over to Pipewire. I have 4 Arch machines and Pipewire has been flawless. I am even using one machine for pro-audio usecases (REAPER, Ardour).
I’ve been using it for years and now I basically can’t live without it. I consider OpenWrt compatibility in all of my router purchases. Currently using a Netgear R7800 and a Belkin RT3200, both are going strong.
It isn’t as widely used because it can be finicky to flash sometimes, and that’s if it’s even compatible in the first place. Even if it works, you may experience a drop in performance unless OpenWrt supports using the routers hardware acceleration features. If there’s no support, OpenWrt basically uses the onboard CPU to do routing and they’re usually not all that powerful.
Yeah it’s literally free marketing for them and they’re crushing the community.
It’s a native app on Windows and Mac?
You should do it. Easy to setup using either their official AIO image or the community-driven micro service one. I am using the latter and it’s been amazing. It’s completely replaced Google Drive, Calendar, and Contacts for me and with the DAVx5 Android App it feels like a drop-in replacement. I am also using the auto upload feature to back up my photos to it.
Yeah, I pay for Netflix, Hulu, and Amazon Prime and yet, I am still downloading shows that are on those services because their shitty DRM schemes limit me to 720p. It’s insanity.
Yeah I am getting this offset bug as well. It works if you enable the native window frame in the Customize settings though, but I do miss having my tabs at the very top of the window.
I’ve always hated it and thought it was a stupid untuitive mechanic that didn’t map to anything in real life. It also looks equally stupid in multiplayer when you see player character models spasm their way up a ledge during a crouch jump. It’s an old school mechanic that I am glad is going out of fashion due to better vault controls.
You don’t pull your legs up in real life though, you use your hands to vault onto something. You can’t just swap stances in mid air without holding onto anything. Even if you were talking about box jumps, like the kinds you normally do at a gym, it still isn’t anything remotely like a crouch jump. Also anyone doing a box jump in an actual combat situation just looks goofy.
Any time a game explicitly has a tutorial for crouch jump, my immersion is completely broken. I am instantly reminded that it is a game.