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1 year agoBack when I was young, most games cost around $50. But back then they were 1/100th the size and complexity they are now, had absolutely no post-launch support whatsoever, and and even “AAA” titles used pixel art. They didn’t even have voice acting.
If I adjust for inflation alone, no other factors, a $50 game from back then would be $91 today.
I’m not happy about the price increase, but I certainly understand it and can’t really blame anyone for it. Frankly, I’m surprised this didn’t happen many years ago.
Personally, I’ve been a patient gamer for a while - welcome! It’s great here.
I definitely agree with you on 1, 3 and 4. Personally I haven’t even looked at Starfield because of the patient gamer thing, I’ll try it out in a few years or whenever it’s on sale / has enough buzz.
I do kind of defend a lot of dlc though. Some of it is predatory as fuck, but some of it just massively expands a game’s lifespan and you end up with massively more support/content in a post-dlc world than we ever got without it.
It just depends on if they’re selling Horse Armor, or if it’s a game that keeps getting major content patches for 10 years because it’s being supported by dlc. Both happen. Of course, given that “horse armor” is literally something Bethesda did…well…