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yeah originallucifer is pretty much talking out of his ass.
all i can say is that this does happen from time to time. a while ago there was a few day lag on a single episode of The Price is Right. i wouldn’t worry too much.
yeah originallucifer is pretty much talking out of his ass.
all i can say is that this does happen from time to time. a while ago there was a few day lag on a single episode of The Price is Right. i wouldn’t worry too much.
Ubisoft*
Yeah it was amazing for the 3-4 hours it worked every day.
Damn haven’t thought about that shit for 25 years.
congrats you didn’t even try to answer the questions he asked.
i’m curious…were you just answering the questions you wanted him to ask instead?
You seem to think I’m trolling.
You’re wrong tho
not that it would ever happen at critical mass, but i think there’s a valid criticism here.
when i first heard about federated platforms my initial impression was that it was more of a “hub and spoke” system than the free-for-all it currently is. i still think there’s some merit to having a few larger “parent” instances that handle the federation between each other, while individual instances pull federation via their “parent” instance. seems like this approach would help reduce some of that overhead, but that does jeopardize the open nature of the protocol.
it’s a tough thing to balance.
FKJ (French Kiwi Juice)
Dude is incredible, and his Cercle set is breathtaking.
it’s not at all like that, and i’m not sure where you’re missing the boat.
nintendo has ownership stake in the developers of all the titles we’re talking about. it would be like if valve turned off cloud saves on left 4 dead 1. you’d come in to comment how it’s turtle rock’s fault that valve turned off a feature that was implemented by valve on a platform owned by valve for a game published and developed by valve.
in this analogy you’re also playing on the steam deck, so the hardware is also built by valve.
the comment you replied to:
I can’t possibly invest 100+ hours in a Pokemon game and lose everything of the battery dies, screen breaks, console is forgotten on a bus or stolen, and so on.
it is nintendo’s choice disable cloud saves on pokémon. splatoon and animal crossing are both made by studios under nintendo’s umbrella, and nintendo already showed they can exert that pressure if they need to with animal crossing.
saying “it’s up to the devs, not nintendo” neither answers the complaint you replied to nor has any semantic relevance to the titles above. moreover, SD cards cannot be used for these titles.
Except for Pokémon games which are saved directly to the internal storage and unable to be moved unless you have the original save device (and it’s working) as well as the new device and transfer the save manually.
Splatoon is the same. Saves are locked to the system, even with NSO.
Animal crossing was the same until people raised hell about it.
sure they have done some shitty things
Here’s to throwing the baby out with the bathwater I guess
i’m not talking about those mental health issues, just the ones i don’t believe in
no, but how about a youtube video!
so your entire argument is hinged on “this guy says we should do it”. 🐑
Lol tell me you’ve never read The Grapes of Wrath without telling me you’ve never read The Grapes of Wrath
how can mirrors be real if our eyes aren’t real?
so nobody in a rural town was ever ‘slow’, ‘different’, or ‘blessed’, right?
What he needs is to spend his leisure time doing activities he likes.
I somehow doubt different board games fall into that category.