That doesn’t allow you to update the game though, so it doesn’t work out great for new games with frequent updates and a large download file size.
I’m getting quite fond of the coining of this concept of “enshittification”.
A Game Boy clone console that can play original Game Boy (Color/Advance) cartridges with a terrific screen and support for many more systems’ ROMs via OpenFPGA.
But the end is the “best” part, the one where using systemd causes the literal(!) apocalypse.
The Fedora software app has been promoting flatpaks over native packages, even not displaying that native packages are available even if they are, requiring the command line tool to access some native packages. So I don’t see how this is fundamentally different.
Watching the trailer again, it seems to have that same overly clean, lifeless HUD that all the other recent Mario games have been going for. That’s kinda sad, a blemish on what otherwise seems to be great work.
I remember playing this with a friend. We modified the source code to allow us to use the fast-forward functionality in an online mutiplayer game. Once we figured out how to make proper grade-separated junctions, it ended up becoming quite a tedium. I wish Transport Fever had a multiplayer mode.
Pretty sure the only way is cloud gaming via Edge (which, yes, has a Linux version)