minus-squareRalphensnitch@lemmy.worldtoGaming@beehaw.org•Microsoft says the 2-3 year development cycles of big-budget games are overlinkfedilinkEnglisharrow-up4·1 year agoI suspect a lot of the development time was qa. A game that relies on physics takes a lot of work to get right, and an open world makes it way more open to things that go wrong. linkfedilink
I suspect a lot of the development time was qa. A game that relies on physics takes a lot of work to get right, and an open world makes it way more open to things that go wrong.