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Joined 1 year ago
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Cake day: June 12th, 2023

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  • I’m not the guy you replied to.

    I originally stored my music in Plex and used Plexamp. I have a large playlist downloaded from youtube which caused horrible performance issues in Plexamp. Navidrome is pretty much a read-only service. It can only read metadata from the files, not add any or manage them. For me this feels safer to expose to the internet since my docker container only has read-only access to all of my files. Even if someone broke into the service for some reason, they couldn’t do anything to my files.

    I don’t know if jellyfin has similar performance issues with large playlists since I already had navidrome set up by then.








  • In regards to getting your music on your phone, there is also the option of setting up a navidrome server or similar and streaming your files to your phone.

    Some apps like Symfonium (which is a paid app but I really like it) allow you to download the music to a cache so you can use it on the go without exposing your server to the web. If you do decide to actually stream from it, there is support for auto transcoding to a smaller format so you don’t burn through all your data streaming flac music






  • He’s right on all counts. Larian is – today – in an unparalleled position as a developer of RPG games. They have great experience, multiple studios, a supportive community, and a huge IP.

    All of that, except maybe the supportive community, are traits which the huge gamestudios/publishers like EA and Ubisoft also have. I’m pretty sure it would be hard for ubisoft to claim inexperience when developing the next assassins creed for example.

    I think the main difference, as mentioned in the article, is the vision. Ubisoft wants to make the next games in their money making franchises. Larian wanted to make a good game.