I bought a Philips device and installed the companion app (Kitchen+). It has a decent selection of recipes that you can filter by appliance and other stuff. You can add your own recipes too.
I bought a Philips device and installed the companion app (Kitchen+). It has a decent selection of recipes that you can filter by appliance and other stuff. You can add your own recipes too.
I love my airfryer and may upgrade it to a larger one. I’ve started making my own food again instead of eating fast food every day (depression sucks).
You have a bullet in the chamber and Putin in front of you.
What do you do?
https://abcbirds.org/blog/truth-about-birds-and-glass-collisions/
I’d discuss options with the HOA, but you do you.
https://abcbirds.org/blog/truth-about-birds-and-glass-collisions/
Why would you say something so blatantly silly?
Are you implying that helping birds avoid windows is an unsolved problem?
Wtf. Would you please do something about that?
You could get up and do something about it right now.
In the sense that it applies to games already released, but not to previous installs. Allegedly. One of the main problems with all of this is that detecting only “valid” installs is a very hard problem, if not impossible. Unity’s attitude seems to be that devs just have to trust their numbers.
Additionally, some devs are reporting that they’ve been offered a pass on all this bs, if they switch to Unity’s own ad platform.
Unity changed the license, so developers have to pay a fee for every install of games made with Unity. Notice that it’s “install”. Not “sale”. Not “download”.
They claim they won’t count installs from demos, cracks, charity bundles, re-installs, etc, but absolutely no one trusts them at this point. Several devs have said they’re switching engine, despite the large cost of that.
Installs, not downloads.
That’s my understanding as well. You could have a game on Steam that you haven’t even updated in years, and then you suddenly have to start paying for new installs from existing owners.
Actually, it’s potentially even worse. You could have a game that you released and then later removed from every storefront, but if people keep installing it, Unity will demand payment.
How does your engine compare to MonoGame?
Still sucks if you’ve got a team that’s really good at Unity, but yeah
Microsoft has Unity games. I can’t imagine they’re happy.
Same guy: https://kotaku.com/unity-john-riccitiello-monetization-mobile-ironsource-1849179898
Hindsight is 20/20, but maybe devs should have seen this coming 😑
I think that’s the guy who just won the election in Argentina