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Tunic
Tunic
People can beat this game with their eyes closed.
The Who were kinda silly (eg: Boris the Spider) in their early years.
VSCode will add a yellow box around the character and tell you it’s an uncommon glyph.
https://code.visualstudio.com/updates/v1_63#_unicode-highlighting
To note, this came about because it could be valid code and it’s a security risk from copy/pasting malicious code. See:
While I disagree that the game was unplayable, I first played the game emulated at 4K@60K with AutoHDR (surprisingly decent) and it’s almost criminal how poor it looks on native hardware by comparison. The game scales really well.
Maybe with a new Nvidia kit we’ll get DLSS and Frame Gen. And I expect ToTK to get a new port.
It’s an Nvidia chip, so Switch Super.
Who am I kidding, if they followed Nvidia it’d be Switch AI.
Steam has limited rollback support from the command line which we had to do plenty of times for Starfield when working on Luma. Sometimes updates are small. Sometimes the entire exe gets reshuffled so you have to find where to patch the exe all over again.
All the versions are apparently there. You just need to download the “depot” and it’ll dump into a folder. From there you copy that folder over your game directly.
It also works the other way around. I can download the depot for the latest version and stay on the version I’m at. It’s useful to pick apart and diff what was actually changed.
Why they can’t add that as an option I’m not sure. That seems more of a UX/UI issue rather than a technical one (like avoiding people using old versions on the web server).
I was about to mod the game for HDR and then found out news of FO4 getting updated.
Updates break mods. Just how it is. Though, after seeing the work needed for modding Starfield after each exe change, I’m doing shader replacement now. As long as they don’t change from DirectX, I should be good.
Edit: Nevermind. Somebody asked me for help and got roped in. Got HDR working. Let’s see if it actually lasts.
Edit2: Just gotta fix TAA. Source
Timestamp in UTC
But for time of day, use local time and store separate column with the timezone name. Don’t use timezone offsets since that doesn’t work with DST. You’re better off with something like America/New_York
because God knows what 2030 will look like.
And if timezone are abolished, or DST, that’s even more reason to store the timezone name.
Also you’re supporting modders through Donation Points. Creators get real money proportional to mod download count. The mods are still free, to clarify.
I’m enjoying my Plex one and Nexus Mods. The latter one was in 2013 and cost me $40. Today the yearly subscription is $70.
Yeah, that’s a big simplification and I get it. But the async
syntax itself syntax “sugar” for Promises. It’s not like C# or Java/Android where it will spawn a thread. If you take a JSON of 1000 rows and attach a promise/await to each of them, you won’t hit the next event loop until they all run to completion.
It’s a common misconception that asynchronous means “run in background”. It doesn’t. It means run at end of current call stack.
Prior to that, the browser had window.setTimeout and its callback for delays and animation and such - but that’s it.
And you STILL have to call setTimeout
in your async
executions or else you will stall your UI.
Again async
is NOT background. It’s run later. async
wraps Promise
which wraps queueMicrotask
.
Preventing the ui thread from waiting on native IO is what async was created for.
Citation needed. async
just a wrapper for Promises. IO isn’t related, just commonly used with it.
NodeJS’s IO and fetch
are just promises. (And NodeJS used to use callback(err, response)
before adding promises.).
Async prevents locking a thread during this wait.
That’s a very common misconception. async is just a scheduling tool that runs at the end of event loop (microtask queue). It still runs on the main thread and you can still lock up your UI. You’d need Web Workers for actual multi-threading.
async/await is just callback()
and queueMicrotask
wrapped up into a neat package. It’s not supposed to replace multi-threading and confusing it for such is dangerous since you can still stall your main/UI thread with Promises (which async also wraps).
(async
and await
are also technically different things, but for the sake of simplicity here, consider them a pair.)
I don’t know why you’re bringing up Palisade. The OP clearly says Telluride and the text mentions Kia. I have the same car, 2020.
You either have remote start over Kia Connect or key fob. It’s either, not both.
And a Reddit comment goes further:
No 2020 Tellurides in North America had remote start on the key fob from the factory.
https://www.reddit.com/r/KiaTelluride/comments/14737v9/telluride_remote_start/
See also: https://www.kiatelluride.org/threads/2020-telluride-remote-start.1825/ (outside of US has fob)
You can’t remote start with the key (at least on the 2020). It’s remote cellular start that runs on a ~40 second interval or nothing (or third party).
I have a Telluride. I’ve been downgraded to Lite which gives you notifications if you forget to lock your car. But remote start is no longer available.
The way it worked seems to be polling since you could wait around up to a minute for the car to perform a command.
The worst part is the car does not have “local” remote start. I’d have to buy another piece of equipment for that and install it. It’s not available at all on the key fob.
Did well with Brother laser printer. Canon was okay.
I had setup a friend’s HP printer and noticed he was constantly switching to WiFi Direct in order to print. I did him the favor of connecting it to the AP, so he wouldn’t have to manually switch all the time.
The moment it got online, the printer locked itself down and refused to continue print until he paid for a subscription service on the ink.
The meme format is awesome, but JSON differentiates strings with
"
.{ "key": 1337 }
vs{ "key": "1337" }
.You might be thinking yaml? (Though it supports
'
and"
for explicit string types, technically)But integer vs float? Good luck.