I would say Project Zombiod the closest one on that list. Just need a few mods to raise the hunger rate, more comprehensive nutrient stats, and farm difficulty scaling. The game already laid out most of the groundwork.
I would say Project Zombiod the closest one on that list. Just need a few mods to raise the hunger rate, more comprehensive nutrient stats, and farm difficulty scaling. The game already laid out most of the groundwork.
Yeah, I agree, it looks very lacking overall.
This is a Pandora box situation, when potential use for malicious purposes on AI on the ponderance of evidence outweigh the goods, one have to conclude that it is necessary to ban it from the purpose of monitoring. This have immense impact on disabled workers for instance.
The Legend of Dragoon for me.
“I would stop making things exclusives if I am a monopoly…” - Said the billionaire.
They would try to alleviate the cost on running GPU by making an AI accelerator chip like Tensor Core, but it’ll get bottleneck by limited VRAM when Neural Net models require steep amount of memory. it’s more productive to have something like NPU that runs either on RAM or by it’s own memory chips offering higher amount of capacity to run such neural net and avoid the roundtrip data copying between GPU and CPU.
Absolutely, I would suggest looking into two separate devices that focuses solely on AI acceleration:
and
7900 XTX recently got support for Stable Diffusion and LLM, on paper, it’s faster than 4090 RTX for FP16 computation, it does seem faster judging my experience using rented 4090 RTX on Runpod and my 7900 XTX GPU. 14 seconds (4090 RTX) vs 6 seconds (7900 XTX.)
7900 XTX is an option if you want $1000 cheaper than 4090 RTX and have similar sized VRAM and having comparable performance to that of 4090 RTX.
Honestly for me, Splatoon is unplayable, because the game is peer to peer and it isn’t running on a server. If the host is malicious, he could just depeer you during a match and win the match every time. It have happened too many times on Splatoon 2 for me that I gave up on splatoon, so bring on the copycat games that have the potential of NOT running on peer to peer networking.
Just want to point out that we already have a Star Trek mod for Stellaris and it is still actively maintained by the community. It already have custom models, lore, species, and everything else in the game anyway. It offers more than what I would suspects that this game would offer:
Well honestly, I remember they did mentioned that it require a rewrite on various parts for transition from Cryengine to Lumberyard though it been years.
Servers that run the MMO with dynamic persistence would likely need GPUs for keeping track and computing vectors/matrices for each player/asset.
I always theorized that if Eve Online developers actually bothered, they could utilize their GPU on the servers to track all of the activity in space and they would easily support 10,000+ players on the same system without issue or time dilation (considering the capability of GPU today.)
Assuming you have for an example, a GPU Server with 8 slots for GPU, and each GPU is a 7900 XTX and you use Vulkan Compute for it. You got 192 GB of vRAM and absurd amount of computation capability with ~1 PFlops on FP16 and 528 TFlops on FP32. Assuming you have 100,000 players on the same system, that GPU Server would be able to handle it with ease even with theoretical complication that can results from programming on GPU. You could store ~2MB worth of data about each player’s ship for 100,000 players on that GPU Server alone.
Dynamic Persistence in MMO is basically Server with GPU that keep track of everything. (You can’t just defer GPU operations to the end-user, server have to be the one to do it.)
They rewrote their engine and framework multiple times, this kind of stuff is stupidly complicated to do. I think they originally went with Cryengine, Amazon Lumberyard, and whatever else by now. So yeah, the problem is, they are rewriting everything from scratch multiple times that they fail to make any deliverable. They basically netscape themselves to hell.
Haunted Chocolatier for me… The same guy who made Stardew Valley is making a new game. I look forward to it more than I am looking forward to Starfield.
Just remember everyone, no preorder and just wait for reviews. :)
I don’t know if they can reasonably judge the game within the 2 hours frame for refund. (Some game now do a very long shader compilation that can eat 30 minutes of your time.) The tutorial/beginning stage of the game are usually the most polished, but the latter part of the game could become very hollow.
They are going to get themselves cyberpunk’d.
Yeah, definitely Stardew Valley with some mods. It’s pretty close to endless things you can do in that game. Thinking of Stardew Valley have me wondering about the state of the Haunted Chocolatier game.
I knew putting Ubisoft on the blacklist was a good idea a decade ago. Everyone should blacklist them as well, just let them die as a company.