I don’t need a blog post to know this, considering I’ve been closely following hyprland since vaxry’s first posts about it on reddit over 2 years ago.
I don’t need a blog post to know this, considering I’ve been closely following hyprland since vaxry’s first posts about it on reddit over 2 years ago.
People keep saying this happened only because vaxry got banned from the FDO, completely forgetting the fact that hyprland has used their own modified fork of wlroots for ages now. They’ve wanted to get away from wlroots even before this whole fiasco, it really just tipped the needle for them to finally pull the trigger.
Mind you also, the ban in no way prevents hyprland from using wlroots still. The only thing the ban did was prevent vaxry from contributing to wlroots upstream, which is damn unfortunate if you ask me.
I like Sublime Text and Sublime Merge and use both daily.
Probably wasn’t clear on that. I meant the 150% thing being a joke, not the jiggle physics. People having a problem with the inclusion of realistic jiggle physics is something that I didn’t even consider tbh…
TL;DR: Devs asked their Twitter if they wanted to see 150% breast jiggle physics, deleting the tweet and apologizing after some backlash, which in turn got them more backlash from the other side for caving in.
It was rather obviously meant as a joke, so I’m confused about what people were mad at. Did they think they actually intended it to be included in the game? I would’ve just liked to see that gif, sounds funny af.
according to the Asahi guy, it doesn’t work correctly for ARM: https://social.treehouse.systems/@marcan/111018734178152229
I am utterly oblivious to how neofetch works, but it does seem to need updates to support newer tech.
Yeah one of the Asahi guys was also confused about why people still use neofetch: https://social.treehouse.systems/@marcan/111018734178152229
just do everything in Isabelle and prove correctness, ezpz no tests required
This is correct, while OpenGL and DirectX 11 and before are considered high level APIs, Vulkan and DirectX 12 are both considered low level APIs.
there is Inshellisense
tbf that’s a lot easier to say when you’re the president of one of the richest companies in the industry. I don’t disagree, but not everybody has the resources to just keep developing forever, and that’s easy to forget too.
The only feature I miss in the Epic client is a way to make yourself appear as offline. Other than that, Steam has a bunch of social features that I couldn’t care less about.
I’m aware of nautilus-admin, but not only is it not maintained, imho it should be part of nautilus by default, and it has to open a new nautilus window when you use it. What I want is to drag and drop files to /usr/local
and then get a password prompt to do the move. With nautilus-admin, I need to have the foresight to use “Open as admin” when going into /usr/local
, but if I had that foresight then I might as well just start nautilus as root to begin with. Usually I just want to look into the folder, and only then realize I need to change something, which means a good old “go back up one folder, then search the local
folder again, then right click, search for ‘Open as admin’, then get thrown into a new window, completely disorienting myself in the process”.
Personally I never understood why file managers in linux refuse to do operations that require privileges. Guess what, if I have Nautilus open and want to move files into, let’s say, /usr/local
, I don’t want to have to switch to the terminal to do so if I already have the stuff copied within nautilus. On Windows, I just get an admin password prompt if I try to do naughty stuff. On Linux, we have the whole polkit system, but no file manager seems to ever use it. Tbf, this is not a nautilus problem, as no file manager seems to do this.
Actually when it comes to C++ 23 library features, MSVC is ahead of both. In fact, as far as I can tell, MSVC is the only compiler that fully supports all C++ 20 core language features at the moment. So credit where credit is due, MSVC has gotten way way better the past few years. Visual Studio is still awful, but the compiler has become quite competent.
IntelliJ and PyCharm are the only JetBrains IDEs with community editions. If you want to use CLion for example, you’ll either have to be a student or you have to pay.
The MS extensions are quite convenient, like Live Share and the MS C/C++ extension. There are equivalent free versions, but those are more work to setup and might not have the full feature set.
May not be the most popular choice, but I absolutely love Sublime Merge. Only issue I have is that it doesn’t support workspaces. But I love how it doesn’t abstract git away. Most actions in the UI are just called like the underlying git command, there are no non-git things like a “sync”. Plus you can always click on the top to see which commands exactly were executed and with what output. And it’s Sublime-typical wicked fast.
It’s an unlimited free trial with the dark mode disabled. License costs $100 and lasts for 3 years of updates.