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Joined 11 months ago
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Cake day: October 30th, 2023

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  • Taking a stroll through my library:

    • The Ascent: Cyberpunk Action RPG, nice action and story, single/coop.
    • Star Valor: Top-Down Action space. not so much story wise, but great gameplay, costumisation, fleets, and the upcoming addon will add station building and (more) faction warfare.
    • Weird West: from the Arkane Austin crew (Prey 2016, Dishonored). Good story, immersive gameplay, and a innovative world. It’s 3rd person, but there is a mod which makes it 1st person!
    • Mortal Sin: Roguelike Melee-FPS. lots of fun, and the dev just replaced the level generation completely, adding verticality and much more variety.
    • Golden light: another Roguelike FPS, its on the weird side, but a lot to explore, had a lot of fun with that one!
    • Hardspace: Shipbreaker: scrapping spaceships in zero-g has never been more fun! good storyline highlighting the plight of workers in an inhumane system, and what they can do about it.
    • Styx: Master of Shadows: Thief-like gameplay, well polished.
    • Red Faction: Guerilla: Older game, Open world is a bit bland, but the realtime destruction of large buildings with explosives will never get old
    • and if you haven’t played it yet: the System Shock Remake is an absolute joy to play.

    My current FPS fix is Deadlink: another roguelike FPS, very tight gunplay and movement, good looking too.

    if you can give a few examples what games you enjoyed, i can probably point you in the right direction… i think i have a slight game collecting problem with a few thousand titles, but at least i can help people like you out lol




  • Yeah, one of the best examples of this is the Vienna public transit network. About 1000 vehicles (bus, tram, light rail, subway) in service at rush hour, a daily total distance of over 200000km traveled, more year-long ticket owners than car owners in the city, and about 2 million “travels” per day, which is about 30% of all traveling done over the city (including pedestrian and bike traffic)

    If that traffic would be routed only by car, the city would be a giant parking space; to compare, one subway train carries about 900 people in rush hour, which replaces 790 cars (avg 1,14 persons per car here). the subway interval in the rush hour is about 4 minutes. i live at one of the subway final destinations, which is on one of the far ends of the city - and i can be at the other side of town in about 25 minutes.

    And constructing and running a public transit network is a pretty nice boost to the local economy, creates a whole lot of jobs. sounds like something a lot of us cities could make use of.

    Mixed traffic works here, it allows mobility for all social classes (yearlong tickets cost 365€, so about 400$ incl. taxes), nearly all stations are barrier free.



  • The reason for that fanclub is that publishing a game on Steam does NOT require you to use any DRM at all. That’s a choice every publisher makes for themselves.

    Furthermore, the Steam DRM itself is weak af (as in “circumvention has been automated”) and as non-invasive as it gets (a simple licence check). All of this is in line with their public stance (“Piracy is a service problem”).

    I pirate more shit than i could ever play, but still buy games on Steam (But only the stuff i really want to keep playing like Baldurs Gate 3, or small indie titles that are just gems (i have to namedrop ΔV: Rings of Saturn and Star Valor here, because i come back to them ALL the time)




  • From the Report, Chapter 10.5.2:

    If the conditions are suitable, emissions of soot and water vapour can trigger the formation of contrails (Kärcher 2018), which can spread to form extensive contrail-cirrus cloud coverage. Such cloud coverage is estimated to have a combined ERF that is about 57% of the current net ERF of global aviation (Lee et al. 2021), although a comparison of cirrus cloud observations under pre- and post-COVID-19 pandemic conditions suggest that this forcing could be smaller (Digby et al. 2021). Additional effects from aviation from aerosol-cloud interactions on high-level ice clouds through soot (Chen and Gettelman 2013; Zhou and Penner 2014; Penner et al. 2018), and lower-level warm clouds through sulphur (Righi et al. 2013; Kapadia et al. 2016) are highly uncertain, with no best estimates available (Lee et al. 2021).

    The 2 papers listed which quantify the effect:

    • Lee, D.S. et al., 2021: The contribution of global aviation to anthropogenic climate forcing for 2000 to 2018. Atmos. Environ. , 244, doi:10.1016/j.atmosenv.2020.117834. Link to paper
    • Digby, R.A.R., N.P. Gillett, A.H. Monahan, and J.N.S. Cole, 2021: An Observational Constraint on Aviation-Induced Cirrus From the COVID-19-Induced Flight Disruption. Geophys. Res. Lett. , 48(20) , e2021GL095882-e2021GL095882, doi:10.1029/2021GL095882. Link to paper