The FLOSS version got a bit neglected. At least when I play the paid version in ASCII mode, there are still a lot of graphics in the menu etc. The result is that everything looks different in the menu and in the world.
Fascinated with stuff related to free software, modularity/decentralization, gaming, pixel art, sci-fi, cooking, anti-car-dependency, hardcore techno and breakcore
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The FLOSS version got a bit neglected. At least when I play the paid version in ASCII mode, there are still a lot of graphics in the menu etc. The result is that everything looks different in the menu and in the world.
Games originating in modding communities:
Games that are also sold on app stores, steam etc:
Games that are around for quite some time or gained quite a community around it at some point:
Open sourced commercial games:
Though for those who are more engines (SpringRTS and minetest) the quality really depends on the mods you are playing.
Some stuff I just found and never played myself:
Open sourced commercial games:
Assets are unfree but freely accessible:
I’m not sure about whether these games got 100% FLOSSed or still require bought assets:
A special case because these use CC BY-NC-SA even for source code, which is effectively unfree. They are ports of older Mac games, but most are 3D:
The “problem” with the open source game landscape is, that a lot of games are either focused on multiplayer or have randomly generated worlds, because that developers can play that too. There are games with single player story line, I think open sourced commercial games are doing a bit better with this. Commercial open source games that are open source from the beginning are a newer development.
If the CPUs get strong enough, they could run old raytracing games at some point … especially on hardware platforms that don’t have ray tracing GPUs available for them.
It doesn’t look like that’s open source in any way.
DP also has the DRMs HDCP 2.2 and DisplayPort content protection 1.0
And MPEG LA claims they have patents that are needed to implement the DP standard.
You can’t put TDM and Ashes in a repo of a commercial Linux distribution.
Awesome that this game is back.
There are two ways of doing doing bullet points (unordered lists) in markdown:
- now using ULWGL-protonfixes
- can now call the winetricks gui using `util.protontricks(‘gui’)`
- winetricks now performs an internet check before attempting any downloads
[…]
* protonfixes added for Alien Breed: Impact
* protonfixes added for Alien Breed 2: Assault
* protonfixes added for Alien Breed 3: Descent
* protonfixes added for Black Desert Online `NOSTEAM=1` option. Launch game like `NOSTEAM=1 %command%` to launch non-steam standalone version.
It also supports ordered lists:
1. fixed `[S_API FAIL] SteamAPI_Init()` failed; no appID found. from being reported when running non-steam games
2. non-steam games will now run using wine inside proton rather than calling steam.exe with wine then the game inside steam -- this goes alongside the API failure fix
3. controller axis patch added from 8-27 has been removed as it is now properly upstreamed
On arch the default java environment can be checked with archlinux-java status
if archlinux-java-run
is installed
You might’ve seen posts about OpenHV in here … that’s a total conversion mod for OpenRA
Their posts sounded a lot like they already collected that data based their pricing on that. They are desperate to become profitable, I don’t think they themselves thought this was the best idea.
I would like to see godot rise.
Do installs of the same game by the same user across multiple devices count as different installs?
We treat different devices as different installs. We don’t want to track identity across different devices.
Is collecting the install data GDPR and CCPA compliant?
The method we are using to calculate installs is currently derived from aggregated data from various sources collected in compliance with all privacy laws and used to build a confidence around our estimate. If anything changes, we will provide you with notice and compliance mechanisms to assure all parties remain in compliance with applicable laws. Please note we will always work with our customers to ensure accurate billing.
Will games made with Unity phone-home to track installs?
We will refine how we collect install data over time with a goal of accurately understanding the number of times the Unity runtime is distributed. Any install data will be collected in accordance with our Privacy Policy and applicable privacy laws.
https://unity.com/pricing-updates#unity-runtime-fee
They likely don’t track identities because that would be personal information, which is what GDPR protects.
Well it sounds a lot like they’ll track it with the engine and then send bills to the developer. That’s also not DRM if they collect usage data.
How is an install defined?
An install is defined as the installation and initialization of a project on an end user’s device.
How is Unity collecting the number of installs?
We leverage our own proprietary data model and will provide estimates of the number of times the runtime is distributed for a given project – this estimate will cover an invoice for all platforms.
Then I misunderstood you. How does that impact your library?
You also have to run them and let unity engine phone home
Unity made it clear that reinstalling on the same device doesn’t count. Though installing on multiple devices counts since they don’t track who installed it.
It seems they switched from Haxe/OpenFL to Haxe/Unity in march
Do you boycott unitygames now?
I just make normal backups before I update
In one word: browser