Fascinated with stuff related to free software, modularity/decentralization, gaming, pixel art, sci-fi, cooking, anti-car-dependency, hardcore techno and breakcore

Mastodon: @basxto@chaos.social

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  • 36 Comments
Joined 1 year ago
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Cake day: July 22nd, 2023

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  • Games originating in modding communities:

    • 0ad
    • SpringRTS
    • OpenRA (total conversion mods required)
    • OpenTTD
    • The Dark Mod (Mod for DOOM 3, but is not FPS)

    Games that are also sold on app stores, steam etc:

    • shattered pixel dungeon
    • mindustry
    • keeperrl (only ascii version is free and I don’t know how playable it is in that state)

    Games that are around for quite some time or gained quite a community around it at some point:

    • The Battle of Wesnoth
    • Cataclysm: Dark Days Ahead
    • BrogueCE (animated ascii graphics)
    • Minetest
    • Super TuxKart
    • Super Tux
    • Hedgewars

    Open sourced commercial games:

    • Castle Doctrine
    • Warzone 2100
    • Soldat
    • Astromenace

    Though for those who are more engines (SpringRTS and minetest) the quality really depends on the mods you are playing.


    Some stuff I just found and never played myself:

    • Catburglar
    • Roboden

    Open sourced commercial games:

    • Charge Kid
    • duelyst
    • Super Lemonade Factory
    • OpenClonk
    • Seven Kingdoms

    Assets are unfree but freely accessible:

    • Cendric2 (nc-nd)
    • Star Ruler (nc without music)
    • Cart Life (freeware)
    • Postal (freeware)
    • Pocket Island (nc-sa)
    • Strange Adventures in Infinite Space (nc)

    I’m not sure about whether these games got 100% FLOSSed or still require bought assets:

    • BYTEPATH

    A special case because these use CC BY-NC-SA even for source code, which is effectively unfree. They are ports of older Mac games, but most are 3D:

    • Mighty Mike
    • Cro-Mag Rally
    • Bugdom 1
    • Bugdom 2
    • Billy Frontier
    • Nanosaur 1
    • Nanosaur 2
    • Otto Matic

    The “problem” with the open source game landscape is, that a lot of games are either focused on multiplayer or have randomly generated worlds, because that developers can play that too. There are games with single player story line, I think open sourced commercial games are doing a bit better with this. Commercial open source games that are open source from the beginning are a newer development.








  • There are two ways of doing doing bullet points (unordered lists) in markdown:

    - now using ULWGL-protonfixes
    - can now call the winetricks gui using `util.protontricks(‘gui’)`
    - winetricks now performs an internet check before attempting any downloads
    […]
    * protonfixes added for Alien Breed: Impact
    * protonfixes added for Alien Breed 2: Assault
    * protonfixes added for Alien Breed 3: Descent
    * protonfixes added for Black Desert Online `NOSTEAM=1` option. Launch game like `NOSTEAM=1 %command%` to launch non-steam standalone version. 
    

    It also supports ordered lists:

    1. fixed `[S_API FAIL] SteamAPI_Init()` failed; no appID found. from being reported when running non-steam games
    2. non-steam games will now run using wine inside proton rather than calling steam.exe with wine then the game inside steam -- this goes alongside the API failure fix
    3. controller axis patch added from 8-27 has been removed as it is now properly upstreamed
    




  • Do installs of the same game by the same user across multiple devices count as different installs?

    We treat different devices as different installs. We don’t want to track identity across different devices.

    Is collecting the install data GDPR and CCPA compliant?

    The method we are using to calculate installs is currently derived from aggregated data from various sources collected in compliance with all privacy laws and used to build a confidence around our estimate. If anything changes, we will provide you with notice and compliance mechanisms to assure all parties remain in compliance with applicable laws. Please note we will always work with our customers to ensure accurate billing.

    Will games made with Unity phone-home to track installs?

    We will refine how we collect install data over time with a goal of accurately understanding the number of times the Unity runtime is distributed. Any install data will be collected in accordance with our Privacy Policy and applicable privacy laws.

    https://unity.com/pricing-updates#unity-runtime-fee

    They likely don’t track identities because that would be personal information, which is what GDPR protects.