Well, the issue with that is that achievements are global over all playthroughs, so it doesn’t really work as a checklist.
Well, the issue with that is that achievements are global over all playthroughs, so it doesn’t really work as a checklist.
Sure there are some interesting achievment, like the Stanley parable ones. For instance: ‘Go outside: Don’t play the game for 5 years’ (https://thestanleyparable.fandom.com/wiki/Achievements)
I only play single player games, but couldn’t care less about achievements. It is all about exploration, story, game mechanics and modding for me.
People treat achievements as if they are a status symbol. I mean sure, if you don’t know what else to do in a game, they can give you some goal, but IMO the game itself should encourage you to reach the goal, not some external badge. The experience doing the task should be the reward in of itself.
Not the drama itself should influence your judgment, but how they will deal with it.
Whenever people work together on something, there will be some drama, but if they are dealing with it, then that should be fine.
Nix and NixOS are big enough, that even if it fails, there are enough other people that will continue it, maybe under a different name.
Even it that causes a hard fork, which I currently think is unlikely, there are may examples where that worked and resolved itself over time, without too much of burden on the users, meaning there are clear migration processes available: owncloud/nextcloud, Gogs/Gitea/Forgejo, redis/valkey, …
I like RPG games, however I don’t like it when the company has the ability and incentive to bate and switch my game into a worse version after I bought it.
Denuvo forces me to be connected to the internet, which makes playing the game on the move difficult or even impossible. It also allows them to make sure that the most current version is played. MTX means they don’t have incentives to fix the game and instead sell you the fixes, or even enshittyfy it, to squeeze out more money.
This gives me the incentive to wait a couple of years, until the game doesn’t receive any updates anymore, and then decide if the final product is worth it. And hope that I will get a good experience out of it, before the Denuvo activation servers are shut down.
So you have to wait for a few years, in order to know if the gameplay is (and stays) any good.
Nvidia has created a bit of a sore spot for many Linux Developers and thus users. Through their actions and non actions made it impossible to create FOSS drivers for their hardware that work well and are integrated and tested with the rest of the system.
Many fresh users don’t seem to recognize the reason why they are having a sub par experience using their hardware is Nvidia and not the open source community. They often blame and complain to the developers of the open source drivers or applications, who either have to hack around hurdles placed by Nvidia or cannot inspect closed source drivers written by that company.
It is IMO understandable that at some point the community stops providing free and unpaid customer support for hardware and software, they have no control over or don’t even own.
If you would start paying them, then I suspect you might get better answers. Otherwise you just get information about stuff people are excited about.
It contains only code, no assets or textures.
Snap is just one case where Ubuntu is annoying.
It is also a commercial distribution. If you ever used a community distribution like Arch, Gentoo or even Debian, then you will notice that they much more encourage participation. You can contribute your ideas and work without requiring to sign any CLAs.
Because Ubuntu wants to control/own parts of the system, they tend to, rather then contributing to existing solutions, create their own, often subpar, software, that requires CLAs. See upstart vs openrc or later systemd, Mir vs Wayland, which they both later adopted anyway, Unity vs Gnome, snap vs flatpak, microk8 vs k3s, bazar vs git or mercurial, … The NIH syndrom is pretty strong in Ubuntu. And even if Ubuntu came first with some of these solutions, the community had to create the alternative because they where controlling it.
Game developers seem to be very afraid to change core features or the story of the game in a major way (even if the actual work would not be too extensive) after release. But there are enough examples where games improved a lot after release.
Sure, the initial impression of the game might be ruined, but that is more a consequence for the producers that most often where responsible for the rushed release, than for the gamers or developers, of the game is fixed afterwards.
I thought with “reversible” they meant that a number falling 50% and then rising 50% afterwards, it is the same number, which is not true.
10 * 50% = 5
5 * 150% = 7.5
I am not responsible for most of the random stuff I own, but at least for that thing I found a good place. I keep it between the back of my phone and my phone case. I have to remove the case anyway to access the slot, and then it is just right there available.
Check if you find anything about this in the kernel log (
dmesg
).