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Joined 1 year ago
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Cake day: June 11th, 2023

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  • If I tell you I’m your god and you should give me all your money or you won’t go to heaven, you will rightly call me a liar, even though you can’t really prove that I’m not.

    You won’t say “oh I guess there’s no way to prove he’s not god, so I’d better give him my money”.

    In science, the default stance on something existing is that it doesn’t, unless there’s solid proof, or at least a compelling scientific theory suggesting that it does.




  • It replicates it well enough for me to still be playing it regularly 20 years later and well enough to debunk the myth that every multiplayer game must automatically become unplayable with time (“die”) solely due to the fact that it’s multiplayer.

    I can also still play UT2K4 with my friends, should I want to. I can’t do either of these with a “live service” game where there is no offline mode or self-hostable servers.

    Also, you ignored my mention of PZ, which is a multiplayer-enabled game which also won’t die when the developer dies (or abandons the game).








  • For anyone “willing to give Meta a chance”, ask yourself:

    Q: Why is Meta doing this?
    A: To make money.

    Q: How is Meta going to make money out of this?
    A: By having as many users on their instance as they can, so they can sell their data and advertise to them (that is Meta’s modus operandi, after all).

    This is already antithetical to the entire fediverse concept, where you want users to be as spread out over instances as possible.

    Having most of the users on one instance means the “community cost” of defederating from that instance is enormous to the point of being inadvisable for an instance admin. This brings us to a scenario where the ‘federation’ is essentially useless, as everyone is producing/consuming content on the one instance.

    Therefore, the idea of a commercial entity using the fediverse, by itself, mutilates what the fediverse is all about.