Not the person you replied to, but for me Oblivion has some long and rich faction quests, really interesting side quests, and Shivering Isles basically adds an entirely new game to it, there’s so much to do there.
However, my biggest issue is that the leveling system (particularly the level scaling) is completely broken. If you rise anywhere above lever 5 or so, the difficulty ratchets up so much it makes the main quest nearly impossible to complete. I know level scaling is a big topic in the industry, but for me, the way it’s implemented nearly ruins what is otherwise a mostly great game.
I also wish you weren’t able to join all the factions. Like, if you’re high up in the Mage’s Guild, why tf would the Fighter’s Guild want you to join them? That was something Morrowind did really well. You really had to be deliberate about those kinds of choices.
This article is absolutely just AI blogspam. A lot of words that say absolutely nothing.
It’s absolutely unsustainable, and it’s destroying the entire industry (well, destroying everything else too, but here specifically for this discussion). Companies keep cranking out more incremental changes to their hardware that do not need them. Developers keep pushing out bigger and bigger and bigger games that cost more and more, chewing up and spitting out creative teams, burying players in predatory microtransactions and subscription fees that no one wants nor asked for. All so shareholders can make a few more bucks this quarter.
I just keep going back to that meme of “I want shorter games, with worse graphics, made by people who are paid more to work less, and I’m not kidding.” And they would make a killing with that if they’d do it. But they won’t because it doesn’t sound greedy enough to investors.