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Joined 1 year ago
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Cake day: June 29th, 2023

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  • I first went into Satisfactory with the same mindset: megafactory with rooms for everything, but scaling and space requirement quickly became an issue. I’ve diverged from this mindset, especially since in early game (with tiers unlocked, recipes undiscovered), refactoring the flow of production and logistics is pretty much guaranteed, which leads to undoing all of your hard work. The philosophy of wu wei applies here.

    If you are in the end-game, I guess you could create a megafactory, but at that point, I think FICSIT would say that really isn’t efficient or practical and more for aesthetical reasons.


  • I first determine the part I need, look at the map and find a group of nodes that can support the part, then build a microfactory. Basic parts then get sent to larger factories that have assemblers/manufacturers. The exception to this rule is that screws for any factory are made on-site until I find enough recipes to remove them from my production chain. I also tend to stay away from iron/copper/limestone impure nodes (using only normal/pure) until power is no longer a concern.

    All factories are visited by train and collect a residual amount that is then sent to the HUB and joining warehouse for my personal needs (one-stop shop).