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I don’t know wtf “real communism” is, all I know is that the communism I advocate for is not that of Lenin, Stalin, or Mao
I do space math on earth computers. He/him
I don’t know wtf “real communism” is, all I know is that the communism I advocate for is not that of Lenin, Stalin, or Mao
I generally have a few “forever games” that I sink thousands of hours into. Right now that’s Stellaris but in might try to get back into Crusader Kings with the new patch and of course when Civ 7 comes out I’ll be all over that.
I generally prefer my other games to be fairly short, especially for story heavy games. I’ve left hundreds of Civ games unfinished, and it doesn’t really matter, but I do actually want to finish games with a strong narrative, and really long ones can be hard. I never finished either of the Divinity original sin games, for instance, despite enjoying then quite a lot. Same with Witcher 3, though in that case it has more to do with rapidly becoming fatigued with the open world and also starting grad school about 3/4 if the way through and not having much time to play. I’m general though, I’d say about 20-30 hours is ideal for a game that I can’t just replay forever.
Its the same design but with 2020 aesthetics instead of 2005 aesthetics
Some of them are. IMO the best are Way of Life, Holy Fury, Conclave, and Old Gods. If you want to play some who isn’t a Christian King, such as a Christian merchant or pagan/hindu/muslim king, you’ll need to get the expansion for that. Respectively, those are The Republic, The Old Gods or Holy Fury (either will unlock Pagans), Rajas of India, and Sword of Islam. That being said, if you like playing a Christian, Sons of Abraham is worth picking up. Finally, if you’re the type of person who really likes optimizing these sort of games, then you’ll probably want Legacy of Rome, which adds retinues, customizable standing armies that let a skilled player solve the combat system to punch way above their weight
honestly i think having been in on the ground floor makes things easier. its way easier to learn the changes to mechanics you already understand than it is to learn mechanics that were designed to be, in almost all cases for Stellaris, more complicated than the original, already complicated mechanics.
Paradox put a lot of effort into making Ck3 more accessible, and I think largely succeeded. of course its still a massively complicated game, but strategy fans are generally willing to put up with that. its being obtuse and impenetrable and confusing that’s the problem
3/4 but i can see why you went with universe sandbox; paring it down to 5 words was tough
Fight on both screens simultaneously
Explore a toybox solar system
Push logic like blocks
Die while climbing a mountain
The thing with wikis (actual wikis, i mean) is that anyone can edit them (in principle, at least), and there’s plethora of wiki sites out there, and its easy to host your own (well, as easy as hosting your own kbin instance). So federation feels much more purely an organizational change; the only change it offers to the user is the possibility of integration with other fediverse apps. And wikis aren’t social media sites, so I’m not sure what the appeal of that is. Do i… see it in my feed when someone edits the “Del in cylindrical and spherical coordinates” page? Is browsing the wiki from within kbin actually more useful than opening it in a new tab?
Distributed ownership of a wiki is definitely a good idea, but i don’t see the benefit of it being federated.
Reddit wikis are more about having a static page for information associated with a community than being a wiki proper. For example, music subs that maintain a “hall of fame” in a wiki page, or subreddit rules, or FAQs, etc. Not at all the type of stuff that would go on a fan wiki or wikipedia. This use case is valuable, although there are other solutions to the problem, e.g., sticky posts.
I’m not sure that would need to be federated. Maybe just to lemmy and other platforms with a similar model. But also, that should be up to the other instances, not us. If Mastodon figures out how to show a kbin “wiki” to their users in a way that is useful and makes sense, then why not let them do it?
The problem is that the user is necessarily confronted with the technical design of the fediverse from the moment they create an account. “Do I join lemmy.ml or lemmy.world or mastodon.social or kbin.social” can only really be answered by explaining how the fediverse works, because the simple answer is “it doesn’t really matter but it also sort of does”, which is profoundly unhelpful
I think the genre you are looking for is “immersive sims”. Notable historical examples are Thief, Deus Ex, and System Shock.