It’s quite common with Phoronix. Larabel’s running a committed and consistent open source news aggregator, but his English isn’t the best.
It’s quite common with Phoronix. Larabel’s running a committed and consistent open source news aggregator, but his English isn’t the best.
It lists several subsidiary offices, including Russian, Armenian, Swedish, British, Belorussian, and Portuguese branches. It’s still headquartered in the United States.
Source? According to Wikipedia they’re American.
The site seems to be a bit of a hack job, you have to join their Discord and ask one of the administrators to delete your review manually.
Seconding vim as the universal Unix/Linux editor. It takes a while to become a real vim pro, but learning basic usage is very helpful. Escape to switch to normal mode (where letters trigger functions instead of just typing), i to switch to input mode, : in normal mode to enter commands, :wq to save and quit, :q! to exit without saving - that alone should be enough to cover a lot of basic use cases. If you ever want to learn more, there are plenty of tutorials online.
I don’t know about Mac, but on Windows the Mullvad app doesn’t auto update. If you want to do it Windows style you can look for deb files (which are like installers) or AppImages (which are like standalone executables).
Most pieces of software give terminal instructions for Linux because different people might use different package manager frontends, but literally every Linux user has a terminal. It might seem daunting at first, but giving users commands to run in their terminal is a lot more simple than trying to walk them through repo management through the GUI, or just telling them to figure it out themselves.
The instructions on that page make it so that every time you run a system update, mullvad automatically updates as well. If you’re happy doing the updating yourself, you can download the deb
file from here: https://github.com/mullvad/mullvadvpn-app/releases
ble.sh, for making regular bash a lot more user friendly with a single source
.
Tree Style Tabs forever, baby! Simple vertical tab bars can’t even hope to compete.
I suppose I’d prefer if short games weren’t overly expensive, but I never liked the hours per dollar thing. I don’t like replaying games. I’d rather buy six two-hour indie games for ten dollars each and have each one be at least somewhat unique and engaging, than spend 60 on a sprawling hundred hour AAA game filled mostly with repetition and busywork. Life’s too short for that, you know?
Eh, to be honest, manpages aren’t particularly good as either documentation or quick references (hence the popularity of tldr), and info is intended primarily for the sort of long-form, comprehensive documentation that would be awkward to fit in a manpage. Also, texinfo documents can easily be exported to HTML, so one format can be used for both online and offline docs. It’s an admirable effort, if nothing else.
man is standard Unix manual pages, while info is a documentation format introduced/popularised by GNU. info pages usually have a lot more information (sometimes including tutorials, guided examples, links to different pages and sections, etc (depending on the project maintainer obviously)) but man pages are the standard and basically everything has one. If you run info [program]
for something without a dedicated info page, it will show the man page instead.
“KDE Gear” is just the umbrella name for KDE programs: Dolphin is KDE Gear, Kdenlive is KDE Gear, etc. So, yes, it is being fixed directly in KDE code, and this is the announcement for the release of a bunch of these programs at the same time.
The article actually addresses this, but I feel “indie games bubble” is simply too broad a term. Is there a medium-high budget indie game bubble? Maybe. But can indie games in general even have a bubble? Fuckloads of indie games are passion projects, or made from crowdfunding money, or otherwise not based around the idea that they have to be the “product” of a sustainable business, making the whole idea of a “bubble” pointless. If the bubble pops, will itch indies stop making games? Will passionate solo devs languishing at double digit Steam review numbers stop releasing games? I don’t think they will.
Nope, because Hurd is created by the GNU project. Linux is entirely independent.
I feel like I’ve heard this “it’s different this time guys, we swear” spiel about every Ubisoft game in the past five years. Hard to believe or care at this point.
bash with ble.sh! I’m a former fish user, and ble.sh replicates all of fish’s quality of life improvements (that I used, at least) and then some, all with a single source
command in my .bashrc. And it’s still bash at the end of the day, so online resources to tweak and modify it all still work.
I love when games use as few invisible walls as possible, and don’t stop you from exploring weird places or even out of bounds. There doesn’t even have to be a reward, just the feeling of getting somewhere where you’re not supposed to be is enough. Ultrakill and Anodyne 2 both do this really well.
I also love rich, responsive, low-restriction movement mechanics, which kinda ties in with the first point. I love when games let me chain all sorts of moves together for wild bullshit midair acrobatics, zipping and bouncing and flinging myself all over the place constantly. Good examples are Ultrakill, Pseudoregalia, Sally Can’t Sleep, and Cruelty Squad. On the flipside, Demon Turf is a game I hated and dropped quickly because of how artificially and pointlessly limited the movement felt.
Hot take, but I actually love well implemented radial menus on PC. When games bother to reset your cursor to the centre of the circle you can just quickly flick the mouse in a certain direction to make your selection, which is faster than most other mouse menus and a lot more comfortable than trying to reach for the 9 key.
Unfortunate date to publish a proposal on…