Yeah, I guess “black tea” is a bit of a misnomer. It’s probably just simpler to share the terminology with coffee though
Yeah, I guess “black tea” is a bit of a misnomer. It’s probably just simpler to share the terminology with coffee though
Coffee is just too bitter for me unless I overload it with way more cream and sugar than is healthy. At that point all the caffeine and sugar makes me way too jittery. On the other hand, I enjoy drinking tea black, so tea it is.
It’s honestly incredible that Bing even still exists, much less is still being actively being pushed by M$
Good to see they’re branching out with their business model. Can’t just commit to a single strategy these days. Sometimes it helps to rebase your priorities to avoid creating new issues.
Ok, bad jokes aside, how did it taste?
Absolutely bizarre that they won’t just come out and say it’s EU5.
I also have a Yahoo address. Yahoo is such a pain in the ass at this point, but what am I going to do, go back and change the email address on every single online account I’ve made since I was 11?
Bugs in tests aren’t necessarily exceptions. You could be incorrectly setting up your function inputs, or just making the wrong assertions.
I don’t really get how “overt racism in a job description” is programmer humor, but alright
No resolution of tech debt, ONLY DELIVER
Then another message popped up. This time with a console.warn() logging level, so I just couldn’t ignore it.
That’s how you know this one’s fake. Most unrealistic part of the whole story.
I can definitely play Stellaris, but I don’t think I can win Stellaris. It’s a pattern for me with long-running strategy games that have definite win conditions - I can often play competently enough to comfortably avoid defeat well into a game, but when it comes down to sealing the deal in the endgame, there’s some crucial mistake I made or aspect I’ve neglected that leaves me in an unwinnable position.
It’s part of why I never really got into Civilization. More recently it happened to me when I tried playing Terra Invicta, when it turned out I had needed to seriously scale up my combat capabilities far, far earlier than I had been.
Ironically I think it’s made games like EU and CK easier for me to pick up. Simply surviving counts as a success state, so it doesn’t actively punish the player as much for playing suboptimally (at least past the point of absolute basic competency), which lets me get a feel for the mechanics and strategies at my own pace.
1000 hour EU4 player here. My pre-unpause setup takes like… 5 minutes, usually. EU4 has a rabbithole of micro you can dive into if trying to powergame, but a pretty reasonable level of success can be achieved without having to ultra-minmax everything.
That’s not to say that EU4 is a simple game, by any means, but as the expansions have gone on, the game has power-creeped to a degree, so it’s harder to totally lose than it used to be.
There are people who found CK2 harder to learn than Vic2? I found CK2 to be moderately difficult, but Vic2 was utterly impenetrable.
And HoI4 is a weird one for me. I feel like I understand most aspects of it well enough to the point where I could be pretty decent at it, except for navies, which I find so difficult to understand and deal with that it kinda just breaks the whole experience for me.
It does some funky things with type coercion and comparison which I don’t particularly like, but I generally understand why it does things that way.
A lot of the weird quirks of JS come from the desire to avoid completely blowing up and crashing as much as possible, which makes sense in a web dev context. Forcing weird operations to at least return something can prevent an unhandled error state in a single component from causing an entire page to crash, even if that component ends up malfunctioning as a result.
Fair enough