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Joined 1 year ago
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Cake day: June 20th, 2023

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  • I can definitely play Stellaris, but I don’t think I can win Stellaris. It’s a pattern for me with long-running strategy games that have definite win conditions - I can often play competently enough to comfortably avoid defeat well into a game, but when it comes down to sealing the deal in the endgame, there’s some crucial mistake I made or aspect I’ve neglected that leaves me in an unwinnable position.

    It’s part of why I never really got into Civilization. More recently it happened to me when I tried playing Terra Invicta, when it turned out I had needed to seriously scale up my combat capabilities far, far earlier than I had been.

    Ironically I think it’s made games like EU and CK easier for me to pick up. Simply surviving counts as a success state, so it doesn’t actively punish the player as much for playing suboptimally (at least past the point of absolute basic competency), which lets me get a feel for the mechanics and strategies at my own pace.




  • It does some funky things with type coercion and comparison which I don’t particularly like, but I generally understand why it does things that way.

    A lot of the weird quirks of JS come from the desire to avoid completely blowing up and crashing as much as possible, which makes sense in a web dev context. Forcing weird operations to at least return something can prevent an unhandled error state in a single component from causing an entire page to crash, even if that component ends up malfunctioning as a result.