Yup. Some are pretty advanced now.
Yup. Some are pretty advanced now.
The same kernel software cryptography could certainly be marketed for single player games and proprietary applications as a solution to piracy.
Don’t like kernel anti cheat in your multiplayer games? here’s kernel anticheat for your single player games!
A locked down Windows “gaming OS” is probably what Xbox wants to go towards in some respects. It gives Microsoft the walled garden that they want, can lock out Valve as much as they fancy, and will likely be paired with some new APIs to set back Proton/WINE a few years. Hell, they could even still release XBOX hardware for that niche.
Self moderation has been way more effective at controlling cheaters than automated systems. Counterstrike did some good with overwatch and phone verification but I’ve always enjoyed manual server moderation if it’s maintained.
I got battlefield 5 and explicitly rebought it for Steam to play on the Deck. Like a year later they rugpulled Linux support because 2042 has done so badly that they had to start maintaining their old games again.
Not Windows centric enough. Visual Basic and Excel macros.
The problem with EA is that they never bothered to moderate their games. In the end you get spinbotters and shit whilst legit players have to deal with rootkits because they’re too stingy to pay for someone to review reports and develop moderation tools.
the Overwatch system in Counterstrike (and a bunch of other tools and policies in tandem with VAC) have been way more effective; I was always more certain that a blatant or suspected cheated would be dealt with in CS than in battlefield.
rust Vs c drama getting out of hand
I’m joining the war on us Vs them
on the side of them
more crab-bucket bollocks instead of improving Linux gaming.
I think (aka speculate) that the fact that Windows is the largest OS plays into the fact that Linux-Mac compatibility isn’t more developed.
I bet some 90% of desktop software is available on Windows (even many core KDE are on Windows!) so targeting them brings most Apple apps onto Linux “for free”. Especially since Apple’s insistence on trying to make Metal a thing hurts gaming support, which is a big driver behind Linux compatibility development.
The few applications that MacOS has over both Linux and Windows are usually so embedded into the Apple ecosystem that you’re not getting much by porting them anyway. iTunes? The App Store? Garage Band? Probably doesn’t help that many of those apps also use Apple’s own UI framework which isn’t really portable.
However, stuff not designed to live in Apple land like Teams for Mac or Adobe CC might be more possible. But still far too few applications to necessitate the effort to bring them over.
Pop is the only one that really ever makes any reference to windows in its marketing. I’m more talking about distros like Zorin which are targeting public sector orgs and windows users by bundling windows compatibility apps and features into the ISO.
The other examples definitely do also target “new users” which of course means Windows users too, but they aren’t explicitly tying their distros to Windows software compatibility the same way some are.
I did some reading in AV1 and it’s derivative formats - are they any more accessible to Linux than HEVC/H265? Fedora IIRC removed support for them and a few other codecs out of the box over some patent concerns or something.
Fucking hell you could cut the Reddit-tier snark with a knife.
BSD is more binary compatible than Windows. The fact there’s less MacOS ports on Linux seems to me like a lack of resources, but if you have a reason beyond 🤓☝️ then I’m genuinely interested.
MacOS still ships x86 builds, and most software either provides binaries for both platforms or some kind of universal/hybrid binary. Still a few years before that becomes an issue.
At some point an ARM->x86 translation layer is going to be needed too, regardless. It’s not long until ARM becomes popular enough to make it necessary to translate both ways.
Yup. Same issue will plague all Windows-alternative distros. Unless serious work is done to fix Microsoft 365 and Adobe creative cloud, there’s genuinely little benefit trying to claim Linux is an alternative for all but a minority of people.
That, or we can work on improving the alternatives to those apps. GIMP, Inkscape, and OnlyOffice are on a spectrum of laughably bad to just-about-comparable to their proprietary counterparts.
I don’t think it’s an insurmountable issue: I think there’s more we could do to bring Apple software to Linux (using a BSD-based kernel means a lot less complexity!) and with it the few applications that currently don’t play well with WINE.
Thing is, none of those advantages are real either, compared to a public database and API. Steam’s inventory API already maintains items beyond the lifetime of games, AND you can use items across other games. You can’t manipulate the Inventory of other games but I bet if there was demand (there isn’t) this could be implemented easily.
Google’s involvement is weird, not for any conspiracy reasons but because the chromium team previously cancelled JPEG-XL.
first good thing the French have done
Spotube uses the Spotify API for playlists but YouTube PipeAPI and other sources for music streaming.