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I was using Pop_OS for a while, but I’ve recently been playing with EndevourOS again the past few months.
I was using Pop_OS for a while, but I’ve recently been playing with EndevourOS again the past few months.
I’ve tried this also. It works alright unless you write files in Windows, it will set the UID to the Windows SID. WHen you use a Steamlibrary and move back and forth, games that are updated in Windows can give you permission errors in LInux, etc.
It’s all workable and definitely an option, but WinBTRFS has a performance overhead, and the dualing permissions made it not a perfect solution.
It was back working until a few days ago. I have faith they’ll figure out a solution
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The NTFS warning is a little disingenuous. I wouldn’t recommend people go with it if they’re choosing Linux only obviously, but I’m going to say with years of personal testing about 99.9% of things work just fine using an NTFS drive. I think it’s been years since I had any kind of issue with game data that I attributed (and maybe falsely) at the time to the NTFS filesystem.
In steam you’ll need to symlink your compatdata folder to a linux filesystem, but that’s about it.
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Wow, thanks. Testing this now
In my experience using something like
export KWIN_X11_NO_SYNC_TO_VBLANK=1
export KWIN_X11_REFRESH_RATE=144000
export KWIN_X11_FORCE_SOFTWARE_VSYNC=1
would basically work in allowing the 60hz lock released from the 144hz main display, but it would still introduce tearing, especially on the secondary 60hz display.
With Wayland it’s an out of the box, tear free experience which is what I’m referring to.
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Definitely. I have a pair of pixel buds that give me very noticeable latency when paired in Windows. I’ve never been able to find a way to use the low latency codecs to fix this.
In Linux it’s a complete opposite experience. I have a menu with every codec in the book, and I can actually watch video in Linux without even noticing any latency now.
I just have no idea what life was like in the before time. All these poor souls