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Joined 1 year ago
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Cake day: June 10th, 2023

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  • Piranesi by Susanna Clarke, and I hated it.

    It takes a very cool premise, then fills it with incongruences and predictable twists that you understand chapters ahead of the protagonist. Then it all ends up being (SPOILERS AHEAD) a “humans used to literally talk to nature, modern society bad” mumbojumbo with some kind of unexplained multiverse in it.



  • Thanks for the suggestion!

    Since you look much more knowledgeable than me, could you help me understand how to navigate the overwhelming amount of different versions for every piece of music? For now I’m completely ignoring who’s playing and conducting and sometimes I timidly try to listen to another version, usually just to come back to the comfort of the first version I listened








  • Same here, with the only exception of games I keep getting back to (basically my all-time favorites that I replay every few years) and games I drop and then decide to restart (and then drop, and restart, and drop, and restart).

    Recently I’ve been avoiding games that are more than 20-40 hours (doing main+some side quests) because I came to the conclusion that there’s no game longer than that that doesn’t have a bloated-to-deatb story or gameplay mechanics that feel more like a treadmill than a game.






  • I’m tired of shooters too, and I just stopped playing them. Sure it’d be nice to see more diverse AAA games, but it’s not like we live in an age with few games coming out.

    Death Stranding is a good example of how you can make a game that doesn’t revolve around shooting (even if it still has shooting), and that’s a game with a AAA budget. Luckily we’re not in the seventh gen anymore.


  • I get that, maybe I simply don’t have that itch to scratch.

    For me at least, an open world is almost pointless if there is no meaningful storytelling of some kind. Meaningful storytelling doesn’t necessarily equals to good writing. BOTW to me has an awesome storytelling because of the way its game and narrative design make your journey the story. Just wondering around in Hyrule creates a story without needing complex quests and NPCs. New Vegas on the other hand puts you in a world with several factions you can interact with and NPCs with awesomely written quests you can approach in different subtle ways that impact how the quest goes, and while you do so it shows you how it all impacts the lives of normal people living in the wasteland.

    Skyrim just doesn’t do that, and it’s ok. If I wanted to find cool loot, level up and fight big monsters, that would be the perfect game but it’s just not for me. To each their own I guess, there’s plenty of games for everyone to enjoy!