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Joined 1 year ago
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Cake day: June 9th, 2023

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  • Building a resilient, safe, longterm-viable communities is the metric to measure fedi by.

    100% agree, especially on the resiliency part.

    A community with 100 users but will never die is much better than one with a million users but might kick the bucket anytime.

    The way the Fediverse works, and assuming that not everyone goes to the same instance, then it will be pretty much guaranteed to exist as long as there are users. And this is huge in terms of community building.


  • I feel like most games get it wrong and just make you stay in one place waiting for the enemy dude to slowly make his route as you map it in your head. It’s just boring, I don’t know.

    A nice way to change that would be to give a button that gives you a “top view” map of the enemies’s movement maybe, to make it a little bit puzzle-y. Or, if you want to make it more “action-y”, give the player a way to hide or disengage by scrambling to find something in the environment that allows them to do that, when they get detected.

    Stealth is just implemented in a terrible way in most modern games I feel like. Makes it not fun.