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@subignition

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Joined 1 year ago
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Cake day: June 11th, 2023

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  • This dates me somewhat, but trials maps in UT2004 helped me develop a lot of precision and fast fingers.

    It was a multiplayer FPS, but it had cool mobility like double-tap dodges, double jumps, wallkicks, and crouch jumps. And they could be combined in many ways, so there were platforming levels of varying levels of difficulty. Diagonal dodge-doublejump with a wallkick at the very end to get onto a platform that’s like 4 inches square, type of thing.


  • Random person here with …complicated feelings about Elite

    Elite: Dangerous is a pretty dang good spaceship flight simulator, and it’s an incredible experience even just for the exploration and sound design, but I do want to gently warn you that most of the meat and bones of the combat and engineering isn’t well-balanced or is grindy.

    that said some of the most serene and otherworldly experiences of my life were when I stayed up late, space mining or sightseeing in VR and with a HOTAS. And there is a racing community of people who gear out really fast and nimble ships and do canyon runs and stunt flights. But again, pretty high barrier of entry to doing that cool stuff, because you have to progress engineering which is grindy, and that’s on top of the game’s controls being detailed enough that it might take you a week to get your space legs.