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![](https://beehaw.org/pictrs/image/fed50129-04e7-4dbc-8f54-4ba5bae58370.png)
I really like it’s progression of resource tiers, and it’s exploration mechanic that lets you delve into ruins to find artifacts that give you bonuses to town morale.
It also has a nice pseudo-complex farming system, where you can manage the soil composition to favor different crops (or just choose to plant the crops that that area’s default soil lends itself to).
It also has randomized maps, which I like to reload until I find one with an interesting layout.
There is combat, but you can granularly control it, or disable it altogether (there are raiders, and wildlife like bears and wolves).
It feels very laid back, which is my jam.
Great game! I wish there was a randomized map, because it feels like I know every corner by now, and I do the think resource cost scaling gets ridiculous (try building a train of any length with 2 people), but it’s a really great survival crafter + factory builder.