I hope the new gameplay is going to be more than just endless progressbars with “OK” buttons at their end (see e.g. archeological digs, space megastructures).
Small-time opensource developer, big-time opensource user.
I like to run.
I hope the new gameplay is going to be more than just endless progressbars with “OK” buttons at their end (see e.g. archeological digs, space megastructures).
Hopefully they will add something unique to the game. Playing the demo was pretty boring - it’s basically a paint-by-numbers automation game. It’s a decent skeleton to build a good game around, let’s hope they do the genre justice. :)
Also, every nation, regardless of culture, religion or government type plays the same - the only perceivable difference is access to resources for your economy. I tried playing large nations and small nations in every corner of the planet, and got pretty bored towards the end.
I decided that I won’t so much as look at Vicky 3 for at least two or three years, then give it another chance. Hopefully by then, it won’t be an empty canvas with just some of the corners painted in, like it is now.
The game’s got great potential, but it is mostly unrealized yet.
Steam doesn’t want my phone number just to sign up, Discord does. :)
This is all general info, which I more or less pieced together from various forum posts and the mod description on the Steam Workshop - but thanks for confirming it.
What I was looking for is some table summarizing which Anbennar version works best with which game version. And ideally versioned tags in the git repo - or release tarballs, whichever is easiest to maintain for the devs.
What I would like to know is how to track the development and releases for this mod. It seems pretty difficult to get this info, if you do not want to give up your privacy and join their Discord.
I read in some discussions that right now, the release that is available via Steam Workshop is outdated and buggy on latest game versions, and that they are working on an update. But I can’t find anything useful anywhere about it.
I was very disappointed by the choose-one-branch-for-entire-age thing, until I realized that it’s just a lesser portion of the available advances that get gated by that choice, not all of the advances in a given age.
With that realization, I think I like the system. Looking forward to see it in action once the game releases!