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for me, Horizon Zero Dawn was the real “wow, open-world storytelling can be that good and not classic Bethesda nonsense” moment
for me, Horizon Zero Dawn was the real “wow, open-world storytelling can be that good and not classic Bethesda nonsense” moment
I preordered it on Steam and played on a big PC as soon as possible, it looked incredible to me, the initial release did crash occasionally but I always found it strange how much attention that instability got compared to how Todd Howard games are just casually permitted to be comically buggy.
Keeping out a vendor-specific one in favor of a vendor-agnostic one seems actually positive to me. That vendor-specific “superiority” must be fought.
I loved True Colors as well.
People have hacked a lot of those onto the old official engine actually (MGE XE) :D OpenMW is more focused on fundamentals than on the flashy stuff, but AFAIK currently has great fog support and the ability to load custom shaders from mods
What would even be the point of an official remaster when you can combine the OpenMW engine with a mod pack? And there’s Skywind the great remake still in the making…
Nethack is an amazing deep system to explore and learn about… but it’s not that fun to play (at least once you’ve already been to the late game). It’s more fun to read NetHackWiki than to actually play the game IMO. It would be a huge downgrade from DCSS, which is carefully designed to be fun.
Never “got” battle royale. Except. EXCEEPT. CS:GO dangerzone and (lmao) the BR mode of Fallout 76. Those are fun. Apex did not feel anywhere near as fun as those.
Used to when I had the space and setup (had a Samsung Odyssey+), sadly didn’t get to finish HL:Alyx.
I’m surprised that Ctrl+F “Superhot” → 0 matches, that one was amazing to complete
I couldn’t really get into Witcher 3. It was more the combat than the story but the story didn’t interest me much either…