ah yes, for professionals
Furry (feral dhole), he/him, feet/(hind)paw worshipper, car appreciator, mechanical watch wearer, cloud engineer, thinkpad/pop!os!!/i3wm user, occasional synth/guitar/handpan player, car/track enthusiast
Avatar and banner artist: Heatherwolf
ah yes, for professionals
Well I certainly wouldn’t be able to stop you, but I still disapprove :P
I want my body thrown to the wolves. Ideally not captive wolves, zoo visitors probably don’t want to see that…
Shakshuka. One of the tastiest foods ever.
learning Go coming from Python and pointers are probably the most difficult thing to learn
“Wyverians superficially resemble humans”
When I say Rise allows you to be anyone, it’s not an exaggeration
as long as “anyone” is human, which, yawn…
Talk to the zealot in Joppa, get the quest to go to the Stilt, then kill the zealot (you won’t get in trouble for it), take his book, then raid the three chests in the enclosed rooms (shut the door behind you first!)
That’ll give you some stuff to trade.
Then go up to the Stilt - it’s a long trek but you get like four levels worth of experiencre from that quest just for showing up!
Caves of Qud
Its good. Not perfect, but better than I expected.
Headphones definitely recommended, a halfway decent Atmos home theater system sounds great but I still picked up subtle sounds better with even just bluetooth headphones.
Ambience is very much on point. Dialogue is a good mix of well-acted, and a tad “off” like the original. Angela and Eddie seem faithfully redone, so far. James too honestly.
Apartments were a nice change-up from the original, not too different thematically but still essentially a whole new layout, not at all a copy and paste job. Showdown with big knife guy was a big departure, though. Not sure if better or worse, but different from the original
Some graphical glitches (something like ghosting of the fog around objects moving on the screen, also flashes of light in the distance) sometimes that are frankly unacceptable for a $70 game, especially a game of this sort of mood, but hopefully they get those patched soon.
Combat is not exactly great. Nor was it in the original, to be fair. The dodging mechanic is a bit much, and at least on the hardest combat difficulty, it feels like you gotta already be familiar with enemy attack patterns, since it doesn’t give you much chance to learn and survive. But it does all feel learnable, so we’ll see if I just need to get gooder.
Steam achievement notifications at least one broke immersion for me, I might try to mute those next time I play.
But overall I’m very eager to resume playing after work, I left off after the apartments (and stayed up far too late doing so!)